Hi there, i want to suggest implenting a german style motorway for topspeed testing.
maybe 10 or more kilometers.... simply see the pic for details
the brides ar for turning so a race can be done as good as a drag
i have searched in forum for something like this and found nothing
Link 1: What has an Oval with a Motorway to do?
Link 2: He wants to make it, not suggest....
Link 3: A little bit similar to my sugestion
Link 4: A motorway is not a drag track
Link 5: See no. 1
Link 6: Totally away from my thread....
Maybe YOU should read before getting angry....
so back to reality
i would like to see my suggestion cause german motorways are very fast and maybe a part of a german motorway can be part of the game
Despite those examples not being exactly the same as your idea, the point is that the idea of a very long straight track to test top speeds has already been suggested (more than once), hence Tweak's suggestion not just to search for existing threads, but also to read the posts in those threads to get an idea of what people think of the suggestion. You could've saved yourself some time FYI: LFS'ers generally don't really see the need for a huge long test area, especially since there's only one guy who makes the tracks and we all want much more interesting things from him .
What's wrong with adding your idea to a thread that's similar anyway?
Can anyone tell me just what the point of testing your top speed on a long striaght is?, I really can't see any usefull information you could gleen from it.........
I am not angry at all. The overall concept of 'your idea' is that you have this top speed testing track, and every single one of those threads relates to that. Every time someone posts a thread that they want to test top speeds, it goes kaput with comments. If you think about top speed testing in LFS, it is incredibly boring and has no purpose because we have predefined cars that cannot be modified to shoot for 'speed records'. In the end, someone would just find the max speed for every car, and that doesn't really have any good use to all of us other than a statistic. In S1, the AU1 lot was able to be hopped out and you could drive for several miles in empty space to try and get to top speed. Wasn't anything special after a few minutes, and that is about it. And with a top speed setup from testing, there is nothing we'd be able to apply it to. It doesn't help for gear ratios either, since gear ratios are specific to each track. Doesn't help with aero or anything else as well.
LFS Tweak will only get you to a certain speed before LFS resets you... so nothing special there either. For racing it would just be worse than the oval in both excitement & skill (lack thereof).
The curving part of the german E45 (A7) Kirchheim-Kassel will be a very great additional in LFS, i love this part very much - much hills and fast curves.
For you people posting +1s... how hard is it to grasp that the MAJORITY of players just don't care? The reasons were clearly stated above...
What more do you want? You want the LFS devs to cater to the minority? Sorry, but that simply will not happen, especially with the current goals for LFS. Racing sim, arcade game, doesn't matter. A top speed rating MEANS NOTHING AT ALL to anyone who cares about circuit racing, as you will never reach top speeds. Oh, unless of course you have real world tracks, but that's it's own bag of worms. Please, don't start about custom tracks unless you've used the F*****g search function. Thanks...
That would be great, a German Autobahn in LFS.
In my old (favorite) racesim Need for Speed (5) Porsche Unleached there was also an German Autobahn, where you could choose different directions. http://s166.photobucket.com/al ... urrent=GermanAutobahn.jpg
normal autobahn you can drive still over 200 kph with your street car without much problems. the autobahn 7 from hamburg to denmark has only two little parts where only 120 is allowed.... on the rest you can drive as fast as you want and its only a long straight (240 kph with an audi a6 yesterday )
Stuff like a top speed testing thing's have been suggested, in various forms throughout the history of these here forums, yes, it would be a usefull thing to have, but patience, patience
But it wouldn't - that's why some people don't want it. It would not tell you anything useful at all. Maybe when LFS is open to modding you can make one yourself and see how utterly useless knowing the 'top speed' of a car is.
its actually pointless to test gear ratios on a long stretch of track. Point to setting up ratios is to make it so that you hit the limiter in the last gear on the longest straight for the track you're testing on, thats for final drive then you just adjust the gears in between for traction or acceleration so no point to testing ratios.
I wouldn't mind a nice long stretch but I'll probably have a go with it with all the cars once and say "that was cool! now I know the FZR can reach 290 Kmh" or "now I know the BF1 can reach 370 Kmh" but thats about it.
Mind you, in Forza, I had a little fun of taking out my fully tuned Enzo (turbo ) that gave the car 1000+ hp and wanted to see how fast I could get it to go on the long fictional test oval. Got it to 423 Kmh (I think ) so that was cool but thats about where I said "YEAH! done it! over 400 Kmh, now then, time to race some more in career mode".
"The ring located in Nardò is used as a test track for high speeds. At 12.5 km (just under 7.8 miles) and perfectly round, it is banked at such a degree that a driver often need not turn the wheel while driving. In essence, the driver drives as if in a straight line. Some extremely fast cars do require the steering wheel to be turned for example the Koenigsegg CCR which set a speed record for a production car at the Nardò Ring with the wheel at 30°. This record has since been beaten by the Bugatti Veyron, however the CCR holds the speed record for the Ring. For safety reasons, motorcycles are not permitted. There has only been one fatality at the ring."
Besides, theres obviously enough space to add several test areas such as autocross, skidpad, dragstrip (you name it) and even curcuit (rally) tracks could been added. I remember that theres is something simular but much smaller in the nkpro demo.
However, for drag strips, having the fastest accelerating car will help you win, being a racer surely you would know. Finding the balance between gear ratios for acceleration, and those for top speed takes time, and with a possible split time for 400m, The drag strip distance, and 1000m, and then top speed, will help with those.
And anyway, its just a big of fun, and who should have a problem with that?
It's quite easy to calculate the gear ratios for best acceleration.
And if you are interested in 1/4 mile runs, then there is no need to do a run longer than this. If, after 1/4 of the mile, you aren't quick enough, keeping your foot in won't tell you anything extra.
I do enjoy people trying to justify knowing the top speed of a car, as it forces them to demonstrate just how little thought they've applied to the idea.