@ Storm_Cloud--but you did kinda paint all drifters with the same brush m8, so i would say that although his comment was a tad harsh, he did have a valid point.
i mean on tarmac/hard surface . and with a true drift, you are trying to get as high of an average drift angle from entry to exit as possible. Look at how tidy Sebastian Loeb is. then take a look at Kazama's drifting and you'll see the difference. driftracing is an abomination.
Hey, exactly same thing happens to me too, this must be some bug in physics
I practice powersliding mostly as that helps to learn better control, but also I do practice spatial awarness and racing tactics. But time is small and often I have to keep long brakes from racing so I'm quite well stuck to current level.
Actually, I think drifting is the by-product of real life motoring. Oh... and racing is, too, since cars started out as transportation instead of recreation, for speed or for show.
I agree that drifting really shows the quality of the physics engine. Drifting is a fine test to a sim's physics. If a sim doesn't allow drifting as it should, then something is definitely porked, like ISI's famous low input poll rate/faked FFB/cliff-like slip curve (although rFactor has some of that fixed).