The online racing simulator
LFS scripts in binary format?
LFS scripts should have a binary format. Instead of having to write out a full command, there would be one byte that is the command type. For example, "/button" could be "0x05". LFS would read this byte, and then know that the next two bytes are the button, and the command to bind the button too. So, then "/button 5 steer_left" would come out to be only 3 bytes, "05 05 01". Also, then we could make our own compilers. Then you could program a LFS script in C or whatever other language you want to use.
Quote from wheel4hummer :Then you could program a LFS script in C or whatever other language you want to use.

But you could do that anyway...?

Not exactly a compiler either. More of a translator.
Oh jeah that would rock. Or perhaps lfs scripts in whitespace language?
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(MonkOnHotTinRoof) DELETED by MonkOnHotTinRoof
#4 - FL!P
I don't see the point either. I would if LFS script had flow control, like conditionals, loops, and so on, but for now the only thing it would do is making scripts unreadable to most people, which frankly is not the best way to promote LFS scripting.
Cool. Next thing, somebody invents chip which can run this bytecode directly. And with that can build LFS script accelerator card. And then Victor can sell it in his LFS shop.
Quote from hackerx :Cool. Next thing, somebody invents chip which can run this bytecode directly. And with that can build LFS script accelerator card. And then Victor can sell it in his LFS shop.

Hey, at least my suggestion was original!
So were all of Charles Manson's :up:
ROFL. You do realise that LFS Script is an interpreted language dont you?

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