It was not about not been able to drive the RWD cars, it was why they felt the way they do, which took the 'reward' factor out of LFS, when driving LFS you do not feel you are picking up a car and driving it, you feel you are driving to an invisible limit, driving blind to a certain degree.
As I said in the review, this is hard to pin point, but I feel its physics, but also, the way the sim transfers what the physics are doing to the player, for example, imagine watching real life footage on tv and you driving it behind a TV, you couldn't feel that level of immersion from just that. You have to put things into the 'sim' to represent certain feelings, so when you slam on the brakes you feel that power of braking, when you turn into a corner you feel that grip, the tires pushing and than the tires losing the grip.
I just didn't get this in LFS because it feels so weak, visually, sounds, and just general atmosphere, the way the cockpit moves event when adjusted doesn't get that feeling across.
If you watch any car tv program, for example, like Top Gear when they really throw the cars about, and compare to LFS, real life has much more anger to it, more bite to it, more weight to it.
This is just my view of course