After being involved in a few lag accidents in various LFS races I have many un-answered questions & thought it would be a good idea to look at lag accidents in a bit more detail (as lag is a bit of a grey area) to see if we can understand a more about what exactly happens when a player lags & re-appears/warps to another location.
From what I have learned previously many different outcomes take place when lag occurs:
1. from the laggers perspective others cars disappear from view but the race carries on as normal for them & they do not suffer or see any consequences of their lag.
2. other drivers in the race will get punted/crashed even launched into outer space as LFS cannot deal with the trajectory of an unknown/lagging car. LFS does not predict trajectory either.
3. when someone lags they dissapear from view & a timer xx.x replaces thier name tag as an indication of the amount of time they have lagged & the position they were @ when the lag started, when the timer reaches 20 seconds they are disconnected/removed from the race or virtual enviroment.
Firstly can anyone confirm or deny the above statements or more importantly have further information to add so that we may establish the truth about lag.
My questions evolve around the multiple outcomes & strange occurrences that happen before during & after lag accidents.
1. When someone lags the outcome or perspective of a race can be different on different computers. Why is this?
2. When someone lags LFS creates one or more parallel virtual racetracks where many different outcomes are played out. How many different outcomes occur & why?
3. Why does'nt the server produce the only one true outcome of what it see's/knows & make that happen on the virtual track?
4. Does the lagger ever get effected?
5. Does the green timer only start when someone lags or can someone lag/warp without the timer appearing?
6. Can LFS evolve to predict trajectory so that lag accidents maybe reduced?
From what I have learned previously many different outcomes take place when lag occurs:
1. from the laggers perspective others cars disappear from view but the race carries on as normal for them & they do not suffer or see any consequences of their lag.
2. other drivers in the race will get punted/crashed even launched into outer space as LFS cannot deal with the trajectory of an unknown/lagging car. LFS does not predict trajectory either.
3. when someone lags they dissapear from view & a timer xx.x replaces thier name tag as an indication of the amount of time they have lagged & the position they were @ when the lag started, when the timer reaches 20 seconds they are disconnected/removed from the race or virtual enviroment.
Firstly can anyone confirm or deny the above statements or more importantly have further information to add so that we may establish the truth about lag.
My questions evolve around the multiple outcomes & strange occurrences that happen before during & after lag accidents.
1. When someone lags the outcome or perspective of a race can be different on different computers. Why is this?
2. When someone lags LFS creates one or more parallel virtual racetracks where many different outcomes are played out. How many different outcomes occur & why?
3. Why does'nt the server produce the only one true outcome of what it see's/knows & make that happen on the virtual track?
4. Does the lagger ever get effected?
5. Does the green timer only start when someone lags or can someone lag/warp without the timer appearing?
6. Can LFS evolve to predict trajectory so that lag accidents maybe reduced?