We've decided after much discussion that it's more beneficial for both drivers and marshals if we dispense with the no passing before the line rule entirely. Therefore, passing will be allowed as soon as the green is shown. The green, however, will not be shown until the field has entered the main straight.
The IGTC strives to realistically simulate real GTR-style endurance races. In the event of a flipped car landing on its roof, on the track:
1) Should the driver instantly go to Spectate (Shift-S) as this is unrealistic? - or - 2) Should the Full Course Caution be shown as would happen in reality? (and subsequently the car only be 'removed' once the 'course workers' could under SC)
I dunno if you've used it, but Ventrilo seems to work much better for me--better sound and less CPU usage--than TS, and I have a Vent server we can use. I can set up a channel for Marshals and pword it if you like.
It depends how you look at it. If your going for realism then it's not, it's renacting events from a real race. If you just want a sim race then it's delay. It's a tough one to call but i preffer a realistic type of league, all we need now is rain at all the british tracks.
If you want realism, you push the car to a position next to the track and don't allow shift+S at all. You can't say 'realism' if you involve shift+s in any state.
What you get now is a useless safety car situation as no damaged car is on the track. In reality the would never send out the safety car if that was the case.
Second note, the additional concrete blocks at the chicane cause unnecessary damage. Although I can understand the additions (till a certain degree) you may want to consider either removing, or replacing the last block on the far left side of the block starting at the right.