Obviously they are more CPU-hungry, but I would think a lot of users would be able to use them.
I don't know if the CMX viewer uses roughly the same engine as LFS itself but if it does it probably wouldn't be too difficult or time-consuming to implement the more detailed shadows in-game? Naturally just as a option.
I don't know if the CMX viewer uses roughly the same engine as LFS itself but if it does it probably wouldn't be too difficult or time-consuming to implement the more detailed shadows in-game? Naturally just as a option.