Overall? Superb fun, with one MAJOR reservation.
Good points: amazing car handling physics and force feedback effects (on G25) / menu system and options are comprehensive and logical (it doesn't try to be flashy which I like a lot) / interesting selection of cars / graphics and sound are good enough, although improvments are always welcome.
Not so good points: TERRIBLE car to car (or car to solid "thing" in environment) physics. Just awful. REALLY spoils the bumper to bumper racing feel when a slight nudge or contact seems to forceably throw my car away from the contact point. This ruins the atmosphere and the flow of racing and I will often be thrown off balance and crash. When the rest of the physics seem so brilliant it's utterly bizarre that this is like this.
I really hope the developers put this to the top of their "To do next" list because at the moment I tend to just use LFS for autocross drifting and GTR2 for racing, simply because the contact physics in GTR2 are much more realistic. Is a fix in the works?
Anyway. Like I said at the beginning, I'm falling in love with this game, it is touched with genius, but I hope the developers can concentrate on the non-handling related physics! Please please please!
Johnny
P.S I'm fully aware that there are probably many threads discussing the physics problems, but I felt I wanted to give my thoughts because I am a new player and experienced "sim gamer", coming to this game afresh, and it stands out like a sore thumb (in case the developers read this).
Good points: amazing car handling physics and force feedback effects (on G25) / menu system and options are comprehensive and logical (it doesn't try to be flashy which I like a lot) / interesting selection of cars / graphics and sound are good enough, although improvments are always welcome.
Not so good points: TERRIBLE car to car (or car to solid "thing" in environment) physics. Just awful. REALLY spoils the bumper to bumper racing feel when a slight nudge or contact seems to forceably throw my car away from the contact point. This ruins the atmosphere and the flow of racing and I will often be thrown off balance and crash. When the rest of the physics seem so brilliant it's utterly bizarre that this is like this.
I really hope the developers put this to the top of their "To do next" list because at the moment I tend to just use LFS for autocross drifting and GTR2 for racing, simply because the contact physics in GTR2 are much more realistic. Is a fix in the works?
Anyway. Like I said at the beginning, I'm falling in love with this game, it is touched with genius, but I hope the developers can concentrate on the non-handling related physics! Please please please!
Johnny
P.S I'm fully aware that there are probably many threads discussing the physics problems, but I felt I wanted to give my thoughts because I am a new player and experienced "sim gamer", coming to this game afresh, and it stands out like a sore thumb (in case the developers read this).