Disclaimer: found nothing by searching.
As I was driving around yesterday, it occurred to me that most cars have the engine upfront (what a revelation, eh?), and when you have a crash that visually damages your front bodywork in LFS, it will most likely affect the engine in some way or another.
So what I want to suggest is that whenever you get, say, 2 or 3 hits on the front end resulting in bodywork damage (since LFS can already "detect" that), your race is over. Same could apply to the roof damage, or if you flip.
The idea/advantage here is that you don't need to calculate the effects of the crash on the entire car and each individual component. You just get screwed, plain and simple.
I realize that this type of approach could make for some frustrating racing, particularly on demo servers, but hopefully this will make people drive more carefully.
I also want to mention that I see this as a temporary "fix" and would wholeheartedly welcome an accurate damage model. But as the latter is no easy feat, I'd be willing to stick it with a simplified one for the time being.
Cheers for reading
As I was driving around yesterday, it occurred to me that most cars have the engine upfront (what a revelation, eh?), and when you have a crash that visually damages your front bodywork in LFS, it will most likely affect the engine in some way or another.
So what I want to suggest is that whenever you get, say, 2 or 3 hits on the front end resulting in bodywork damage (since LFS can already "detect" that), your race is over. Same could apply to the roof damage, or if you flip.
The idea/advantage here is that you don't need to calculate the effects of the crash on the entire car and each individual component. You just get screwed, plain and simple.
I realize that this type of approach could make for some frustrating racing, particularly on demo servers, but hopefully this will make people drive more carefully.
I also want to mention that I see this as a temporary "fix" and would wholeheartedly welcome an accurate damage model. But as the latter is no easy feat, I'd be willing to stick it with a simplified one for the time being.
Cheers for reading