What argument? I don't rate "the tracks" on the quality of the gravel texture. I never get to look at the gravel so closely, I'm usually rushing past. I use default textures in LFS for all tracks, I am yet to be convinced that there is a worthwhile replacement available. Not that better textures aren't possible, I just haven't seen any so far.
Well, I'm not being totally serious. I've been a pretty n00b driver for most of my time in LFS, so I get to see lots of gravel, usually from a stationary POV (bogged). That first pic I posted was just some random shot I took ages ago, which spoke to me that the quality of certain textures wasn't so good. But that's just my personal opinion, I'm not exactly trying to win any arguments here.
edit: but I did want to clarify that the texture in my screenshot was the same as the texture in your screenshot.
Yeah I'm not trying to get on your case, I just think that the gavel texture is not a good example of where appearance needs to be improved. The gravel looks quite ok until you get really close. Well, it looks like ... gravel.
I'll have to disagree here... no tracks I know in real life have crazy shadows appearing from nowhere and the most ridiculous clipping & popping I've ever seen.
As I've always said though, the texture work considering the low-res textures used has been utilised pretty well.. but due to so many errors / glitches on just about every track in the game, it removes any kind of "very realistic" enthusiasm for me. Fix these.. and Blackwood in particular would be very realistic IMO.. by far the best track in the game.
Back to the original topic, I'd agree that the UF appears to be one of the new cars with the least detail externally. The looks / design itself is fine, but the poly count in places could do with some additional polys I think.. not to change the styling in any way, just to refine some of the corners / edges. Likewise I think the interior is pretty much fine for the UF.. there wasn't much to an old Mini dash either
Judging's a little different than observing and making a few chit chat comments about a work in progress. Judgement can only be reserved for a final product (as you said, rather emphatically), and everyone here understands that.
Agree on you there.
The strange for me, is that if I put up 4AA and 16AF I only lose like 2-3 FPS when I see the whole field, but I somehow gets dizzy, my head and eyes start to hurt after some time, I don`t know why but it only happens when I have AA and AF on.
After needing to drive the UF1 on the cruising server, the details really starting to bother me. The interior looks more like a Citroën 2CV than that of a Mini. I do hope it gets improved.
The RB4 is based on a supra and the interior does have similarities with a Supra interior, doesn't it ? I'm just saying that there is too less detail in it.