The online racing simulator
Make and Download Cars for LFS
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(31 posts, started )
Quote from Jakg :Err, no, you've COMPLETELY misunderstood Grunt, he wants to EXPAND on skin uploading

No point in that then. lol.
Quote from swingkid :can't agree with that , look at gpl there are a lot of good mods and addons , in fact thats what keeps it still alive

Don't know about GPL, but it may work alright there because it's a smallish hardcore community. But just take a look at rFactor or Racer or just about any other sim that has a modding community. There are like gazillion crappy mods out there and only small few good ones. Like rFactor has a grand total of 2 or 3 good cars out of thousands.
Not to mention the trouble of downloading and keeping the mods updated and then you realize the server hasn't updated their files..
That's what I call a big mess.
#28 - JTbo
Quote from geeman1 :Don't know about GPL, but it may work alright there because it's a smallish hardcore community. But just take a look at rFactor or Racer or just about any other sim that has a modding community. There are like gazillion crappy mods out there and only small few good ones. Like rFactor has a grand total of 2 or 3 good cars out of thousands.
Not to mention the trouble of downloading and keeping the mods updated and then you realize the server hasn't updated their files..
That's what I call a big mess.

We have discussed this already, it is like repeating vinyl or something...

Keyword is planning and designing, those who think that modding will be just like mess in rFactor are not utilizing their brains to full possibilities
Quote from JTbo :Keyword is planning and designing, those who think that modding will be just like mess in rFactor are not utilizing their brains to full possibilities

It would take a lot of effort to make sure that only quality mods get in to the game. Trouble is that it won't increase the amount of quality mods. There would be like 1 or 2 new cars/tracks every year and then people would be bitching how there are not enough mods. Also if there would be a quality control, people would be bitching how their mods didn't get approved.
In conclusion there would need to be a lot of effort and time invested to make it work, but it wouldn't yield any better results than you see on rFactor for example.
#30 - JTbo
Quote from geeman1 :It would take a lot of effort to make sure that only quality mods get in to the game. Trouble is that it won't increase the amount of quality mods. There would be like 1 or 2 new cars/tracks every year and then people would be bitching how there are not enough mods. Also if there would be a quality control, people would be bitching how their mods didn't get approved.
In conclusion there would need to be a lot of effort and time invested to make it work, but it wouldn't yield any better results than you see on rFactor for example.

Or then people just bitch. Like bitching from bad quality mods for example

Just make tools enough expensive that kids won't get them, that will solve lot of problems. Also make so that only with tools mods would be possible, there is headstart, now think rest or read old threads about this
#31 - Woz
There are two routes to follow with modding.

1) Uncontrolled - We know how that story ends up. Loads of low quality content patched day in day out because 99% of people do not understand they have to ensure quality BEFORE release.

2) Controlled - The person/people responsible to filtering HAVE to make sure NO real life cars/tracks get through WITHOUT full licence otherwise legal issues come into play.

LFS also has LFS world to take into account. Any car track released needs stat logging and hence VERY strict control over when it can be updated etc.

I have played enough games with open modding to know the level of crap that is produced by people that "think they can". So I would prefer controlled and integrated with LFS although that does limit to only fantasy tracks and cars still.
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