Just an example, maybe the best one. After all, Counter-Strike (which sucks but that's not the point) was mod and now it's probably the best known video game right next to Super Mario.
Then let's use GPL, Nascar N2003 or RBR as an example how modding kept and still keeps the games alive?
I'd be willing to pay around £1-5 for an addon including extra tracks, including real ones.
I think if it were done like this devs could attain licenses and maybe even more sponsors for the game and great publicity.
Wrong. rFactor is a quarter finished game without content encryption. If you intend to release a "modding platform", then you have to provide much more documentation and not leave your product in a state that needs years of research and the knowledge of a PhD till something usable comes out of it (mods using carFactory + realFeel).
lol apparently I didn't spell out that I was being sarcastic enough
But i'm sticking to my guns on the rfactor debate, they wouldnt have toted it as the best race sim of all time if they had simply intended it to be a new nascar heat.