Todd is working on/with one at the moment, but I have my reservations - great tyre/chassis physics might not be enough in a series where body weight position, bouncing, peripheral vision and acute feel is needed.
I bought Super 1 Karting when it was new and never got on with the game, it felt waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too arcade-like for me. That was about the time I lost hope with PC racing games and packed the wheel up for a good few years.
Yep, that's the one using my physics engine/tire model that I "did the physics" for (I hate that phrase, but people use and understand it so there ya go).
That video is Matt Wall driving, the Australian and Japanese series Karting champion. IIRC, his best lap time was 0.1 second slower than what he gets in reality in the same kart at that track, which was a surprise as I had no idea what the lap times were supposed to be and had to completely guess at the tire force curves, chassis flex, etc.. He said everything was spot on and really good except for the brakes which didn't feel right. Probably just a progressiveness issue there in the end. Mind you, he was the fastest guy at the show, so it's not like everybody was transformed into a karting champ at the first go
I made a three minute video of it, but unfortunately can't post it. I'll have to beg Cameron and Zach to change their minds and take the risk