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Gated, Sequential and Paddle controller settings
I believe I mentioned this in a long-ago thread, but never in the Improvement Suggestions section as its own thread.

I'd like to have three separate shift assignments in the controller options; one for paddles (up and down), one for sequentials (up and down) and a third for gated shifters (1, 2, 3, etc) and allow duplicate buttons to be used.

As it stands, IIRC, the FO8 and FOX are sequentials, while the BF1 is paddle-shifted. All the other cars are gated. I'd like to be able to go from gated mode to sequential on my G25 without having to change any settings in the menus to match the current car I'm driving.

As it stands now, I have to change my shift up and down binds (usually the paddles) to the sequential stick to drive the FOX and FO8. Since I don't drive the BF1 I don't really care; but when in sequential mode, the button binds are the same as two binds for the gated mode. Assigning the shift up and down controls to the sequential stick removes two of the binds for gear selection when in gated mode; which means when I get into a car with a gated shifter, I have to re-set those binds, which is very annoying (especially when you forget! ).

Additionally, the shift types that you can choose in the menus should be 'Auto' 'Paddles' 'Sequential' and 'Manual.' Auto is for people who want the auto transmission. Paddles is for those who only want to use paddles, or only have paddles. Sequential for those who only have paddles and a sequential stick (in this instance, the sequential stick would be used for the gated cars as well as the FO8 and FOX). The manual option for those of us who have controllers to support all three methods.

Having three separate shift options, allowing the same buttons to be used without removing the binds of the other options, would work best. It allows someone with only paddles to use them for all cars, and people with G25s to use the appropriate shifting method without having to frig around in the menus whenever we change cars.

Hopefully this all made sense. This is something, while minor, that should definitely be addressed.
Can't you set it up with the script system?

I've got my DFP's sequential stick and a clutch pedal in the tin-tops, auto-clutch and paddle shifting in the open-wheelers. It's pretty easy to set up.

Edit: Seems that thread is hard to read. Here's the commands, look in your \data\scripts folder for the relevant text files to modify, full documentation in \docs\commands.txt
I think the script system is a little clumsy, and it's not very user-friendly (especially for those of us who don't know it exists! :P) and I think this kind of operation would be best to have in the menu. I guess I'll use the script system if I can wrap my head around it, but I'd like to see this added directly to the menu system for simplicity.


[EDIT] Ok, so the FOX runs the sequential command automatically as it is, according to the FOX.lfs script. Within the sequential.lfs script, I've tried "/btn shift_up 9" "btn shift_up 9" "/button shift_up 9" and "button shift_up 9."

Nothing works; I'm getting the following errors when I hit the track

sequential: Line 3 unknown command
sequential: line 4 unknown command
FOX: line 3 unknown command

Apparently the script doesn't understand the "run sequential" command that is in the FOX.lfs script by default, let alone my additions to the sequential script. What in the heck am I doing wrong here?
+1
You've got the button numbers and the function assignments in the wrong order.

First, make sure your FOX script contains just (well, the comment line at the top is OK):

run sequential

OK, now open sequential.lfs, and add:

/button 9 shift_up

Incidentally, you can switch auto-clutch on/off (if you want to) with:

/autoclutch 1 (or) /autoclutch 0

Similarly with throttle blip/cut:

/gcblip 0
/gccut 0

And you can assign axes the same way as buttons:

/axis 1 clutch

Hope this helps.

Edit: Also, if you want to unset an axis or button, to stop it doing anything, assign it to -1:

/axis -1 clutch
Ah ha! Thanks Kev!

I guess I was getting the "FOX: line 3 - unknown command" error because while the script knew to run the sequential script, it didn't know what the sequential script meant. Now that I've got that script fixed the third error is also gone. I've also added the buttons for the road and paddle scripts because apparently the script binds are not temporary. All is well!

I've also got the FO8 running the sequential script now, which is awesomeness. Additionall, I think I might set the big GTRs to sequential as well....

Thanks again Kev, you're a life saver
It's a good system isn't it? Really flexible.

I'd also like to see a similar system for moving the HUD elements around, something like:

/map scale=50% x=10% y=10% opacity=50%

^^ A line like that for each element would be totally awesome.
'Tis a good system, once you get the hang of how she handles. Just like the LX6; great machine, once you feel her out...

Of course, I still can't drive the damned thing! hahaha
The script system is awesome. I would love to see it have even more power.
Now I just need a way to automatically change the wheel turn degrees outside of S2.
All the S2 setting change automatically, but I still have to leave the game and use the Logitech profiler or control panel to set the appropriate wheel turn for the car.
Quote from Shinomori :The script system is awesome. I would love to see it have even more power.
Now I just need a way to automatically change the wheel turn degrees outside of S2.
All the S2 setting change automatically, but I still have to leave the game and use the Logitech profiler or control panel to set the appropriate wheel turn for the car.

Set it to 720° in both the profiler and LfS, set Wheel turn compensation to 1 and you'll never have to change anything ever again... That said, you won't get the FFB-stops with that (not that you will ever need them unless you're drifting), which is something I'd like to be added to LfS (something simple along the line "if steering = max, then FFB = 100%")...
Quote from bbman :That said, you won't get the FFB-stops with that (not that you will ever need them unless you're drifting), which is something I'd like to be added to LfS (something simple along the line "if steering = max, then FFB = 100%")...

I suggested that more than once... but it did not help
Maybe "others" should too in the right threads

BTW: I have made Scripts for my G25 so every Car uses the correct "Shift Method" (Paddle / Sequential / H). I try to attach it here...

Edit: For the Paddle Cars you push the Sequential Shifter for the Pitlimiter and pull it for the Handbrake. For the Sequential and H-Shifter Cars you do both with the Paddles.
Attached files
script.zip - 3.8 KB - 148 views
Quote from buedi :Edit: For the Paddle Cars you push the Sequential Shifter for the Pitlimiter and pull it for the Handbrake. For the Sequential and H-Shifter Cars you do both with the Paddles.

Ah! I was thinking about this last night; since the shifter is not used in the paddle cars I was going to give it the same assignments, but I did not even think about assigning these things to the paddles for the shifter cars! Brilliant I'm going to have to do that, too.

I'll code it myself though, I like forcing myself to learn these things.

FGED GREDG RDFGDR GSFDG