The visual damage in LFS is pretty decent as-is, but there's one thing you could add that would really make it a lot better: Hood bending.
Whenever a car hits something, the hood will always bend upwards, seperately from the rest of the car.
However, the way it is in LFS now, the hood just stays flat, and actually just gets SHORTER instead of bending when the car hits something.
I'm not sure how this would be implemented, but it would be a huge difference. The engine bay wouldn't need to be modeled, it could just be filled in with black. I know there are a lot of games that don't have this and the damage just doesn't look right. In the few games that do, such as DiRT, it makes a massive difference.
Whenever a car hits something, the hood will always bend upwards, seperately from the rest of the car.
However, the way it is in LFS now, the hood just stays flat, and actually just gets SHORTER instead of bending when the car hits something.
I'm not sure how this would be implemented, but it would be a huge difference. The engine bay wouldn't need to be modeled, it could just be filled in with black. I know there are a lot of games that don't have this and the damage just doesn't look right. In the few games that do, such as DiRT, it makes a massive difference.