*update*
I make a little InSim program to do just this:
http://www.lfsforum.net/showthread.php?t=37537
In "real life," when the car leans and pitches from turns and acceleration/braking your vision is focused on the track and world outside the car, and thus the body of the car is what appears to be moving, not the rest of the universe.
However, in LFS the camera pitch, roll, and yaw are tied to the vehicles own axes so that the camera stays fixed relative to the body of the vehicle making the cars movement seem unnatural.
If the camera was tied to the direction of movement (with an adjustable amount of smoothing and/or multipliers) I think it'd look much more realistic and give a better sense of motion.
I make a little InSim program to do just this:
http://www.lfsforum.net/showthread.php?t=37537
In "real life," when the car leans and pitches from turns and acceleration/braking your vision is focused on the track and world outside the car, and thus the body of the car is what appears to be moving, not the rest of the universe.
However, in LFS the camera pitch, roll, and yaw are tied to the vehicles own axes so that the camera stays fixed relative to the body of the vehicle making the cars movement seem unnatural.
If the camera was tied to the direction of movement (with an adjustable amount of smoothing and/or multipliers) I think it'd look much more realistic and give a better sense of motion.