The online racing simulator

Poll : Are we dying for some new tracks?????

Yessss, im dying for some new tracks, id rather see some new track come, then a new patch...
173
Dunno, im quite fine with the game as it is, and the way it develops at the moment.
91
Nope our track database is diverse enough, id rather see a new patch come.
52
Mike85: ehm, Victor is'nt making tracks, it's Eric's work.
damn, few seconds later
Quote from Mike85 :Id like to see a few dedicated servers from the LFS team which would run 24/7, some 20 combos. Interesting ones. That would liven up LFS.

Offcourse you're gonna say servers cost money bla bla bla......

And Victor could make tracks while Scawen is coding, so the excuse that Scawen should be coding, doesnt work, because he isnt making the tracks anyway.

What if Scawen didnt have Victor to make the tracks, would LFS have tracks then? Hm, an interesting thought.

I think if the dev team gets bigger, things will move faster, otherwise it will be traditional LFS pace.

Judging by the past experience, they are probably planing new tracks for S3 (some 2 or 3 new ones) and thats it.

S3 should be a really new era for LFS, new ideas need to come, a fresh start

You've been trolling on this forum for ages, and you still can't grasp the basic roles each person in the dev team has. As your brain is so full of the idea that the dev team has to get bigger (not that it will, and not that it would help), let me spell it out for you. I'll use big bold letters so that you can understand. Ready?

Scawen does the programming
Eric does the 3d modelling and the graphics
Victor does the website/server stuff, and tech support to an extent
Geraldine does the tech support


Clear? You'll also notice that the Dev Team grew by over 30% in the last year. Not to mention all the beta testers, and ourselves (some of our work gets into LFS - look at the engine sounds). I don't see you contributing. You don't help. You don't make anything. You don't offer suggestions. You don't code snippets (e.g. coding a brake temperature model for Scawen to 'plug in'). You just troll about how the dev team needs to get bigger, in the mistaken belief it will actually help.

Please move along. There is an rFactor forum over there -->
Quote from Dajmin :A new track isn't going to solve anything.

Let me use your own stats as an example. You've never run half of the South City tracks or really any of the rallycross tracks either. That's a good few combos you're missing.

Well the same is true for me, I've not driven much of the South City combos other than SO1. The thing is, saying "well you've not driven all the combinations we've already got" is missing the point. Some people think we're already maxed out with the number of combos available on the current tracks; they don't feel interested in driving all the combos in the available environments. What would be nice is new environments.

More environments is always nicer than more configurations. Obviously, it's also a helluva lot more work for Eric, and may not be feasible. Then again, we've not seen any content from Eric since early '06, so he must have been doing something. But the current tracks are getting quite long in the tooth now. They're still enjoyable, but something fresh would give S2 an excellent shot in the arm.

Quote from Dajmin :The problem isn't the number of tracks LFS has, it's the number of servers running the same boring over-used combos. For some reason people only want to race places they could drive with their eyes closed, so we keep getting the same old crap day after day.

I'd like to see a temporary ban put on AS National and KY Oval just to see what people would do

Agree fully with you there. It always astonishes me how many people never get bored of doing FOX at BL1/AS2 or GTR at AS3, ad nauseum.
I think the 'you haven't driven XXXX combo before!!" to an empty argument.

I want a new environment, not a few different corners in a locale I already know and drive at all the time. A different layout on the same track is still the same track. It's the same corners, same scenery, usually the same lines (few exceptions). A new track adds some new interest.


My only fear with getting new tracks is that they will be done like the S2 locales; wide, fast, un-interesting. I want more tracks like fern bay; narrow technical, and have a wider variety of corners. They're more fun to drive on and more fun to race on. Throw in some different elevations and scenery, too. Maybe a track in the Canadian Rocky Mountains next? That'll be a change of pace
Quote from MAGGOT :My only fear with getting new tracks is that they will be done like the S2 locales; wide, fast, un-interesting. I want more tracks like fern bay; narrow technical, and have a wider variety of corners. They're more fun to drive on and more fun to race on. Throw in some different elevations and scenery, too. Maybe a track in the Canadian Rocky Mountains next? That'll be a change of pace

I have to agree there

Well we'll see what the next patch brings to us... maybe the updates to the current tracks are so cool that the tracks feel like new. I mean, the new Blackwood is also very different to the old one (even though i liked the old one more cause it had more of the "good old lfs feel")

However, one wouldnt need to ask me twice if a track editor was released
I'm not sure that the new tracks would actually need to be "tracks" If anybody played NFS underground 2 there was a great mountain region that I would like to see in LFS. Also a recreation of the Pikes Peak race would be awesome but would obviously require more cars like dirt trucks, dirt buggies, and rally cars
I really hopes the DEV`S are working on some new tracks at least, so they have done something the last months. Well, I`m not saying they have not done anything, but it looks like there only have been code upgrades and such, not directly new contents :/
Some new content is long overdue imo....
Quote from SabersKunk :Some new content is long overdue imo....

You said the exactly same thing in a other topic.
Well anyyway, no I don`t think it`s overdue. I`m starting to get sick of driving all the same combo`s, why not intodruce a new track?
Quote from The Very End :You said the exactly same thing in a other topic.
Well anyyway, no I don`t think it`s overdue. I`m starting to get sick of driving all the same combo`s, why not intodruce a new track?

I'm guessing you don't quite understand what "overdue" means, or misinterpreted SaberSkunk's post
Quote from The Very End :You said the exactly same thing in a other topic.
Well anyyway, no I don`t think it`s overdue. I`m starting to get sick of driving all the same combo`s, why not intodruce a new track?

Overdue:
3. a. Expected or required but not yet having come about.
b. Being something that should have occurred earlier.

You sure you don't think it's overdue?
I wouldn't say overdue, I'd new tracks are needed. I don't or never did expect to get anymore tracks or content in S2 but imho the current tracks are getting boring. To keep people interested in LFS a new track is something that would make LFS interesting again. To make LFS feel fresh...
LFS definetly needs something like this
Quote from breadfan :LFS definetly needs something like this

A trackmania track with the LFS physics would be ...
Funny
Quote from Mike85 :Id like to see a few dedicated servers from the LFS team which would run 24/7, some 20 combos. Interesting ones. That would liven up LFS.

Offcourse you're gonna say servers cost money bla bla bla......

What would this solve? I'm not going to say "servers cost money bla bla bla". The problem isn't the servers, it's the people using the servers. They flock to 2 and only 2 combos unless they run league or CTRA. They flock to Conedodgers and Redline which run the same combo day in and day out. There are over 300 servers with 90% of them sitting empty at any one point in time. At least half of the servers are not locked to a certain combo, so you could join and change to any hopelessly unused combo you want. Problem is, the population sees you by yourself on a server and 24+ others at Conedodgers and Redline, thus they go where the racing is. Having the developers running dedicated servers would solve nothing.

We have to break from the AS National and AS Club magnet that draws everyone to the same boring race every night.
I can`t even understand why people are racing so much on the AS National track. I find it borring, and all people on the CC server is like 0.5 sec behind the WR all times, so it is impossible to drive good there if you don`t have 10000 laps there :/

I like to join different servers, and looking for new track - combos I have not raced, but it`s borring when it`s only me on the server, and if 1 or even 2 comes it still is borring.

Wish LFS had twice as many people with lisence, so there would be enough people to race on other servers than RR, CC and such :/
Quote from breadfan :LFS definetly needs something like this

I'm not sure if the downforce engine works properly when the car is upside down, but in theory you could drive a BF1 upsidedown on the roof with the downforce it creates.

Make us a map that has a tunnel Where we can overtake people on the roof!
Well, I think I will survive if no tracks are added.

But yes, some tracks would be great. A mountain track (not A-B) resembling a tarmac rally section with some configurations would be great.

Do you remember the Corsica track in Porsche Unleashed?
Whel the tracks are fine if you aks me but stil
+1 new stuf is always nice(okay almost evrytime it is)
Quote from word. :I'm not sure if the downforce engine works properly when the car is upside down, but in theory you could drive a BF1 upsidedown on the roof with the downforce it creates.

Make us a map that has a tunnel Where we can overtake people on the roof!

I often wonder why dont they ctreate an f1 track that involves a number of corners upside down.
Quote from Stone in Focus :I often wonder why dont they ctreate an f1 track that involves a number of corners upside down.

For obvious reasons: drivers would lose their change, keys, etc.
Quote from Stone in Focus :I often wonder why dont they ctreate an f1 track that involves a number of corners upside down.

And because it would require big redesigns of engines and other systems, after which stupid people would claim 'it's not relevant to road cars' (as if anything in F1 really is).
Quote from Phopho :This game was dead for me after the first year and a 1/2 without any hope of a car/track editor.. Amazing physics or not this game is dry and boring. I still stop in the forums every now and then in hopes of some kind of open source developments. But till then my wheel is staying put away and I will play forza...

Er, dude, you're a demo racer. You haven't a clue what is offered before stating that you need a car/track editor...
Quote from Stone in Focus :I often wonder why dont they ctreate an f1 track that involves a number of corners upside down.

:uglyhamme is this game a PC port for Wipeout?


it would be interesting

anywho imo i think the tracks are realistic enough and if you look closly you might find inspirations from real tracks. Of Course we know Kyoto's infield is probabally based on Twin ring motegi and the GP long is based on Suzuka.
#75 - Pho
Quote from Phopho :I figured someone would say that after seeing that.. I dont know why it says im a demo racer but I bought s2 when it first came out. I also havent logged into these forums for over a year which is probably why. I also played s1 since the first day it was the first demo `released

I see I was using the wrong user ID

<--2003..

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