What? Rediculously overdone car rotation and skidmarks in the grass even when the car is airborn? These crashes look worse than the strange object collision launches in LfS.
Why suggest basing crash physics off of EA? Everyone knows they are the worst at making racing games. If I wanted crash physics based off another game, it would be NR2003. But, I want to see what Scawen can do with aero modelling.
i'm fine with driver emotions as long as they aren't TIR (total immersive racing. so they say.) style. though I swear the AI have ganged up on me and tried to take me out.