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Mecanik Presets - Post 'em here
2
(50 posts, started )
You can't change cylinder configurations yet.

TVR Speed12 engine specs and curb weight on the FZR, fun with the default setup that's supposed to mimic the RL porsche:
Attached files
S12a.zip - 209 B - 365 views
Heres my little time of fun.

Included are:
Setting file
Mecaniks File

Install both, open LFS, select the setting 8.52, open the 852 Mecaniks file and drag it

It's for the FXO Turbo to run 8.52 second quarter mile. Wee.

I wish there were more space to get the cars to a higher top speed. I havent gotten any cars to lift off or float yet, not enough running room.

http://www.spline-designs.com/members/852FXOT.rar
#28 - AJS
http://super7cars.com/Super7_R-Type_Hayabusa.html

Very light and i must say bike engines are fun ! What you get is 427 bhp/ton WITH driver and 50% fuel. Use the slick mod ! Very precise handling and easy on the tyres.

Next thing is LX4 with Kawasaki Ninja ZX-6R engine. Can you say 636 ccm and 14.000 RPM ?

Ok, now for something with a bit more punch and a wide powerband.

LX6 got the M3 engine

HaHa this thing pulls like hell. Woosh. Heavier for sure but 456 bhp/ton.
Attached files
Presets_AJS.zip - 636 B - 372 views
Here's my 250cc superkart and A1GP settings.
Attached files
settings.zip - 400 B - 338 views
can someone make some demo car presets?
You can
Quote from wheel4hummer :can someone make some demo car presets?

Oh cmon, you cant be that lazy. Just play with the numbers and walla, you have yourself a preset Someone give this guy some motivation!
how do yo use presets sorry
tried everything
I have this great setup for XF GTR and UF GTR.

In both cases they do about 350 bhp, has a 2.5 litre 6cil. with 4wheeldrive

especially the UFR drives great.

Braking should be adjusted, you can brake alot harder.


I really think my goal to make those cars faster, but nog "unhandaleble (or something like that :P) fast" really worked in this case.


HF !!!
Attached files
UFR.rar - 167 B - 302 views
anyone made any group c presets? i'm trying to make one right now


is there a way to get any of the gtr car's weight down to 840kilos?
yes, just edit the weight value to subzero
It doesn't work when I make presets. Mine wont load! illepall
I forgot how I even got it to run anyway.
Does anyone have requests for setups? :P
Lol! A Ferrari Enzo
Quote from hrtburnout :Lol! A Ferrari Enzo

Gimme some specs then, engine, HP, weight etc :P
:google:
Price: $659,430
Performance
0-30 1.5 seconds
0-40: 2 seconds
0-50 2.7 seconds
0-60: 3.3 seconds
0-70 3.8 seconds
0-80 5 seconds
0-90 5.8 seconds
0-100: 6.6 seconds
0-110 8 seconds
0-120 9.2 seconds
0-130 10.3 seconds
0-1/4 mile: 11.2 @ 136 MPH
Top Speed: 209 MPH
Engine
V12
Horsepower:650 @7800 rpm
Torque: 485 ft lbs @5500 rpm
Dimensions
Length: 185.1 in.
Width: 80.1 in.
Height: 45.2 in.
Weight: 3262 lbs.
-
(hrtburnout) DELETED by hrtburnout
Got it :P

shall upload it soon, but the LFS setup needs to be finetuned cuz it's a little tail-happy when coming out of the vurves (a little too much imho)
which car did u try and recreate the performance of the enzo with?
Fz50 Gtr
Attached files
enzo.rar - 359 B - 351 views
Okay, got it working. i used an XRT, and made it a 2003 Mitsu Lancer Evo.
Attached files
03lancerevo.rar - 192 B - 337 views
Where do you place them so that you can drive them


i am new to this lol
OMG, I just had a dream that Mechanik had a "Motorcycle" option! illepall
I've maid a Civic Type R EK9 and a Civic 1.6 VTi EG5...
Have'nt figured out yet how to move the revv limiter...
But virtual redline, for the Type R; 8400 rpm, VTi; 8000
Have fun!
Attached files
Civic Type R EK9.rar - 179 B - 309 views
Civic 1.6i VTi EG5.rar - 185 B - 292 views
Hi,

I've made a Formula 1 2005 car preset.

From the readme.txt:
Quote :These settings are based on the average F1 car of 2005.
The torque settings are based on an interview with Kurt Sperry for Atas F1 Magazine frm 2001.

"Current F1 engines produce somewhere between 250-290 lb-ft of torque with that figure peaking at around 14,500rpm. Expect bhp to peak around 3000rpm higher than the torque peak e.g.

17,500rpm, and the rev limiter to cut in a further 500-1000rpm higher than that. Sorry about the lb-ft, that is the way torque is expressed in F1, at least by the English-based teams."

http://www.atlasf1.com/2001/aug08/faq.html


An average 2005 F1 car can do about 18.500 rpm. The torque should be 3000 rpm lower (according to Kurt), so that makes about 15.500 rpm.

In-game these settings are now 909 phb @ 18471 rpm, and 276 lb-ft at 15472 rpm.
The total mass is 601 kg (including the driver). The official data says 600 kg. But some other say 605 kg. So 601 kg should be right.

As a top speed I measured 270 km/h (on the oval). The real top speed is I believe 369,9 km/h, so that is about the same too.

I included some setups too. They're originally made for the FO8, but I tweaked them a bit to

fit for the F1 (although some may need some fine-tuning).

Known bugs:
- The rpm-meter shows up to 31.000 rpm. And it's not limited. But you still need to shift at max 19.000 rpm.
- You easily shift back to early, shift back late, otherwise you'll lost control over the car.

I will host a server with these settings. I'd like to see if this works online, so join if you're in for an F1-race!

The preset can be found here:
http://www.cyxian.nl/f12005.zip

Thanks, and have fun.
2

Mecanik Presets - Post 'em here
(50 posts, started )
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