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"Speed Hack": How to recognize people using it?
Hi folks,

I made a search, and saw that a lot of this matter has already been discussed.

But I never found any explanation on how to discover if somebody is using the speed hack (S2).

I'm not talking about guys that go to ultra-high speeds. I'm talking about the subtle users, who only use it to improve acceleration, and perhaps 3 or 4 more km/h on the end of straights. That would represent a time improvement of about 0.3 to 0.8s per lap.

Can anybody who know this hack in depth explain how to find these subtle cheaters?
Good question, now lets hope someone knows the answer.
i dunno how it works but judging by the replays the cars skip and jump a lot while they speed up
Yeah you'll be able to spot a cheater a mile off as I don't think there's any subtle way to pull this off, if you find others getting a few more KMH on the straights this is probably due to them getting a better exit.
Ive caught one lol

Think we should make it into a contest, who can catch the most hackers
Well you can't do it by skipping only since ping plays a big issue there.
Racing out of U.S., everyone to me skips quite a bit since most people as well as servers are from other continents.
In most of the times while racing in Demo servers I seldom see these kind of bad 'behaviour'. Which shows that demo racers are more obedient...
Quote from Falkowski83 :Hi folks,

I made a search, and saw that a lot of this matter has already been discussed.

But I never found any explanation on how to discover if somebody is using the speed hack (S2).

I'm not talking about guys that go to ultra-high speeds. I'm talking about the subtle users, who only use it to improve acceleration, and perhaps 3 or 4 more km/h on the end of straights. That would represent a time improvement of about 0.3 to 0.8s per lap.

Can anybody who know this hack in depth explain how to find these subtle cheaters?

Good question actually.
As people mention it is fairly easy to see who`s cheating or not, but if they manage to do something like you say, well then it would be harder. If they had used it just a little to accelerate faster than normal it would have a big impact on the lap times, and would be hard to discover :/
just saw someone in CTRA some time ago, I was driving a XRG and he was in XFG.. he *easily* passed me at a straight while I was near top speed...

forgot to save the replay though
Quote from de Souza :just saw someone in CTRA some time ago, I was driving a XRG and he was in XFG.. he *easily* passed me at a straight while I was near top speed...

forgot to save the replay though

The CTRA servers run high wind so drafting makes a big difference. He could have drafted you when you were running into a head on wind, so he would have got a massive boost because he wasn't fighting the wind like you were.
Yea, there was some people that had cheated on the CTRA servers, thats probally why they erased all the lap records and such, because no one would get a point if they had a 10 sec slower lap time than the lap record with that car, and some of the times was not possible to reach because someone did use a hack, cheat or something similar.
Quote from word. :The CTRA servers run high wind so drafting makes a big difference. He could have drafted you when you were running into a head on wind, so he would have got a massive boost because he wasn't fighting the wind like you were.

Makes sense, but wouldn't I be able to do the same after I drafted him? he just disappeared. I can't remember if he was drafting or not...
When I was in demo, I witnessed probably the most.. "wow"ish speed hacker in the world.. An XFG, at over 400 MPH!

If you're specing them, at least someone running the same kind of speed hack as the guy I saw, you'll notice that when they want more speed, they hit the handbrake, and the handbrake indicator lights up, even though they speed up..
Quote from de Souza :just saw someone in CTRA some time ago, I was driving a XRG and he was in XFG.. he *easily* passed me at a straight while I was near top speed...

forgot to save the replay though

You don't need to have a replay - type $report when you're on a CTRA server and you can raise a report (it's an easy process). We keep the replays for quite some time after, so you will still be able to go and find the replay and report it / view it. You can have the replay emailed to you for you to check.

See my signature for a link to a reporting guide.
Thanks, Christofire

I'll take a look.
Quote from The Very End :Good question actually.

Quote from The Very End :
As people mention it is fairly easy to see who`s cheating or not, but if they manage to do something like you say, well then it would be harder. If they had used it just a little to accelerate faster than normal it would have a big impact on the lap times, and would be hard to discover :/

http://youtube.com/watch?v=c5c ... ;mode=related&search=



Judging by the video posted above, those speed hacks looks like to explore in some way the synchronization between the server and the client in time (making the server think that it's a high latency connection with unstable latency), since the car warps while it's gaining unfair speed (while during the curve it don't warps on the track). If the hack changed the parameters of the car, it would give some OOS error.

So, if a user uses it on corner exits, on a subtle way, he can justify the warps as a laggy connection, while cheating, and not altering the final speed on straights.

So, a good driver being smart can cheat without making other drivers suspect about it, at least for some time.

I believe that a way to fight it would be LFS monitor in some way the active processes in windows, and if any "known cheat process" is open, close LFS, or something like that to avoid ppl from using it. Or using another anti-cheat system like punkbuster.


And I also think that it can be a big issue on international racing events on LFS (like international leagues), since considerably latency is present specially when ppl from different continents are racing together.
I always say that the FXO looks like a Mitsubishi Evo
Strange topic...

Just be sure, whoever used the hack will be banned from all upcoming zwr events and servers, even if he only "tried" it once.
There is no place for cheaters here, they are ruining the game for everyone else.

greetz

der butz
Quote from pearcy_2k7 :Ive caught one lol

Think we should make it into a contest, who can catch the most hackers

+1.... besides its kinda annoying when at a certin track ( i.e blackwood or fern bay ) and your at the end of a straight and you get tail gated by a guy you where 10 secs ahead of
#22 - Skil
I've asked Scawen about this hack because I thought it's a matter of client-server communication injection. This is what he respond:

Quote from Scawen :No, the speed hack etc are old tricks, where the hacker changes some values in the program, for example negative handbrake, so the handbrake can spin up the rear wheels with great power.

But that is protected in the code by a cheat protection system. Unfortunately LFS hackers have hacked the part of the cheat prevention system in their LFS.exe so it doesn't detect their modified values.

So making separate cheat defending system won't work - hacker could easy kill it's process and they're "in the game".

Quote from Mogar :I believe that a way to fight it would be LFS monitor in some way the active processes in windows, and if any "known cheat process" is open, close LFS, or something like that to avoid ppl from using it. Or using another anti-cheat system like punkbuster.

I was thinking about this all hacks cause I used to be programmer myself. In my opinion the only (maybe not the only but the best) way to fight with them is to improve server side protection. Maybe Scawen could implement some hack defend mechanism on the server (at least for the known hacks). I think it would do the job because hackers can easily modify the client program (the program that everybody can download from LFS page) but there is no way that they could mess with CTRA server program (or any other server that is administrating by honest person).

Well that's what I am thinking. I afraid that all this speed hacks is going to be less obvious and the only way to fight them would be by server-side security monitor.
Also, forgot to mention: if they are using the hack with the pit limiter on, they will gradually get faster (over 48mph/79km/h)
If the hack uses a modified LFS.exe then could the Master Server or a anti-cheat program running on the server check for this and then just disconnect with an error stating that the LFS.exe is incompatible (wrong size, bad checksum etc etc).

Quote from PaulH :If the hack uses a modified LFS.exe then could the Master Server or a anti-cheat program running on the server check for this and then just disconnect with an error stating that the LFS.exe is incompatible (wrong size, bad checksum etc etc).


I belive that Scawen is working on something like that for the next patch. I have no idea if it`s true or not, but it seems that he know what they are doing to cheat (the negative value handbrake), so he probally trying to come up with a solution for the problem as we are speaking
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