If LFS is going to survive long term then its going to have to be opened up to the moding community, I know a lot of you old timers out there are shaking your heads and saying, it will be the death of LFS. Your right, I think the community is too small to support a vast array of mods, but also having a small community can help too.
Ok I will say it now, I'm not talking about opening it all up, just tracks. Real Tracks.
The way I see it, it can only really be a good thing, it will grow the community which in turn puts more $ into the development of the game. Secondly it will extend the life if the game. And thats ultimately what the community and the dev's want.
The cons, are that it could tear apart the already small community.
Well this is where we have to be smart. We need to set up ONE place to upload/download tracks. This could work in a few different ways. One is the community votes, another is that a small group test and filters out all the crap. Even just one new track every 6 months would be cool.
However that part works, the important part is to have 1 map pack to download. So people wanting to race custom maps only have to download 1 pack and not look around for different tracks. This pack could be updated ever 6 months or so.
I understand why the dev's don't want to let go of their baby, and thats totally fair, but also I think they need to look at whats best for the community and ultimately best for them. Its obvious that they have a huge amount of work ahead of them, you could say almost endless. So why not make use of the great talent out there that is happy to not only work for free, but put content into the game that you would normally have to pay for.
LFS doesn't have a huge marketing budget (I'm guessing) I would guess that 90% of the promotion of this game is done via the community, and these days the ability to mod a game is a huge selling point, it instantly says to someone I will get great value.
So really what I'm saying is allowing some modding will help build the community and with that bring in more $ to help the dev team build the game. Seems like a win win situation to me.
So now stand up and be counted! Lets send a message.
Ok I will say it now, I'm not talking about opening it all up, just tracks. Real Tracks.
The way I see it, it can only really be a good thing, it will grow the community which in turn puts more $ into the development of the game. Secondly it will extend the life if the game. And thats ultimately what the community and the dev's want.
The cons, are that it could tear apart the already small community.
Well this is where we have to be smart. We need to set up ONE place to upload/download tracks. This could work in a few different ways. One is the community votes, another is that a small group test and filters out all the crap. Even just one new track every 6 months would be cool.
However that part works, the important part is to have 1 map pack to download. So people wanting to race custom maps only have to download 1 pack and not look around for different tracks. This pack could be updated ever 6 months or so.
I understand why the dev's don't want to let go of their baby, and thats totally fair, but also I think they need to look at whats best for the community and ultimately best for them. Its obvious that they have a huge amount of work ahead of them, you could say almost endless. So why not make use of the great talent out there that is happy to not only work for free, but put content into the game that you would normally have to pay for.
LFS doesn't have a huge marketing budget (I'm guessing) I would guess that 90% of the promotion of this game is done via the community, and these days the ability to mod a game is a huge selling point, it instantly says to someone I will get great value.
So really what I'm saying is allowing some modding will help build the community and with that bring in more $ to help the dev team build the game. Seems like a win win situation to me.
So now stand up and be counted! Lets send a message.