The online racing simulator
So I did a couple of track days.
(14 posts, started )
So I did a couple of track days.
I have a Mazda MX3 with a ZE engine swap and a bunch of other mods. Overall, I'd say I'm fairly close to FXO. FWD, performance street tires, same weight, maybe a little less power, but I've no turbo lag, because NA.

I'm in WA state, hence I went to Pacific Raceways road course track. Couple of times, actually. First time with high performance driving school, second time just on my own. Overall I probably got around three and a half hours of track time, which is plenty to get fairly decent. Throughout the sessions I slightly adjusted the school racing line I was taught, to better accommodate my car's characteristics. It was somewhat understeery. I was definitely nailing apexes by the end, and was fairly smooth and consistent. At least I feel I was. It's a damn challenging track, too. Not too many turns, but it's quite technical and has some very severe elevation changes mixed with hairpins. Tough on the brakes, on the tires, and on the nerves.

Anyway, sim or no sim, but driving at the limit in real life is a whole another business. I can't even compare it to the game very well, even though there's an equivalent of my car in there. I finally understand the impact of the g-forces and vibration and wind noise and all that other stuff not presented in the game. Definitely helps with driving. But also makes everything so much scarier. I've gone maybe 115 mph tops at the main straight, but braking after that was tense. No reset. Slow down or it's gonna suck. Same goes for braking for downhill hairpins. A much more intense experience.

However, if I must compare to LFS, it did feel like my car handled better. There was none of that slippery slidiness that's commonly perceived in the game. I'm comparing to the FXO, btw. Perhaps it's just an illusion, but that's what it felt like. I felt like my car was much better planted on the ground than the game equivalent. And yes, I did push it. The tires were squealing, and I've broken loose at least twice.

So if you enjoy racing sims and you've never driven on a real track, and you got the means, I say it's a must. I know I will do it again next summer.
Glad you enjoyed it!

I have taken my SRT-4, which is on par with the FXO(13.8 1/4 witha skidpad around .96 and a slalom over 70mph), out on the track and I have been around Road America for some hotlaps too in the Magnum, Charger, and Crossfire.

It does feel a bit more slippery in the game, but I think that has partly to do with the no-fear situations that happen in games that you pointed to. I think in the sim racing world you can push that much harder and thats where the slipperyness comes from. If you back off a bit and take it easy these cars stick fairly close to how they feel in RL, not exact, but they feel vaguely similar to me.

One instance that felt very similar was when I locked up the inside front coming into a slow lefthander before the big sweeper coming onto the mainstrait at Silverstone GP config. The car pushed wide and as I left off it started rotating again. It felt pretty close to what happens in the FXO under a lockup.

I hit almost 120mph on both the front and backstrait at Silverstone. I didn't have too much of a problem under entry or was that scared but I don't think I was pushing that hard under the braking. I had put in race pads and they didn't bed in properly and I was getting wheelshake under braking so I couldn't use the brakes 100%. But I can definatly see what you mean by the fear of going off, especally when the car is your baby and drive it every day =)
I'm sure I'd feel better about braking later at a track like Laguna Seca or something, where there's plenty of space to go off onto if you miss the turn. PR is kind of sketchy in that regard. It doesn't have walls, but it has woods and hills. In the two major turns you can't even really see any ground past the edge of the track, so if you go off, you're gonna be flying and rolling to all sorts of death. And the back straight ends with a small hill crest that catapults you off the track and flips you if you don't take it right or brake at the wrong time. There are also some patches of the pavement that isn't in the best shape. I think they'll be re-paving it by next year.

When the motorcycle guys come to race on it that has to be even scarier, though.

A pretty fun track, though, I'll give it that. They let you rent some faster cars for lap days, I might try that.
#4 - AJS
I hope i can get my BMW E30 318is ready for one of the last track days this year and then compare ... There are a few things left i have to install/fix.

My car matches the XRG. Exactly the same engine specs and weight !!

Well i removed the rear seats to make room for a bucket seat and 3 point harness plus removed the glovebox and radio and so on. It also got front and rear strutbar, msmotorsport flywheel and racing ECU.

lets say its a bit lighter and faster.
Quote from Whisper :all sorts of death.

Death comes in varieties and varying quantities!

I must remember that one.
Quote from Whisper :I'm sure I'd feel better about braking later at a track like Laguna Seca or something, where there's plenty of space to go off onto if you miss the turn. PR is kind of sketchy in that regard. It doesn't have walls, but it has woods and hills. In the two major turns you can't even really see any ground past the edge of the track, so if you go off, you're gonna be flying and rolling to all sorts of death. And the back straight ends with a small hill crest that catapults you off the track and flips you if you don't take it right or brake at the wrong time. There are also some patches of the pavement that isn't in the best shape. I think they'll be re-paving it by next year.

When the motorcycle guys come to race on it that has to be even scarier, though.

A pretty fun track, though, I'll give it that. They let you rent some faster cars for lap days, I might try that.

laguna seca's runoffs can do all sorts of aweful things to your car

Just because they aren't walls doesn't mean they can't hurt, very badly

I raced gokarts for 5 years before I got my licence. I am a drag racing regular now, but have been itching to do any kind of road racing for a long time now. I miss the chance to just go out and get in a rhythm and drive some laps. Its hard to find something to replace that feeling...a total mind wash, not thinkin about anything but driving

strange how relaxing it can get :/
My dad brings me to Sepang Malaysian GP Track for occassional track days with his souped-up Subaru WRX STi - Scary fast.
Quote from spanks :laguna seca's runoffs can do all sorts of aweful things to your car

Just because they aren't walls doesn't mean they can't hurt, very badly

I'm sure. On the first session at PR some guy went off the track, ever so slightly coming out of the turn, and caught a bunch of gravel into his brakes, so he had to get new rotors. Isn't LS all sand on the sides? That'd be pretty rough too. But still, I'd rather have that than tumbling off a hill side.
Quote from spanks :
Just because they aren't walls doesn't mean they can't hurt, very badly


Too right! Go into a deep gravel trap sideways and say hello to opposite gravity land lol

Not to mention that stuff gets everywhere.
That looks like a fun little track. Almost auto-X size. What is it? Does it have a name?
it's a gokart track originally, but we use it for local track meets. It's called 'Reve motorpark', in southwestern Norway. It's a fun track, but very tight. Only manage about 140kph in the RX-7 on the back straight. The braking after that straight is real scary. It's over a small crast, so the actual corner is blind, and the car gets real light. The sandtrap there has killed it's fair share of bumpers.
A lot of that slipery slidy-ness in LFS come from the speed caried through the corners, verses real life, where like you said there is a lot more fear involved than in LFS, so breaking and getting on throttle will be eairlier and softer. Three hours is not nearly enough time on the track to be driving at "the limit", specially since it was your first time.

However LFS is just a PC sim so dont expect it, or any other sim, to accurately copy real world physics. Un-less some one made a game in solid-works that accounted for every molecule(which would be cool, but not posible in the current standing of technology).

So I did a couple of track days.
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