Hi
I noticed in an interview with Scawen that he said one day it would be nice to test LFS on a real track (i.e. have a real track in the game). This way, the LFS cars can be tested to see if they produce reasonably accurate (for the type/power etc for the cars) laptimes. Obviously a further test would be to model a real car on a real track, but with LFS's physics.
Obviously a real track cannot be released commercially without licencing it first. Hell, even a community release is technically illegal I believe (note to modders after S3). But what if the real track(s) never got released?
Therefore my question(s) are as follows:
Is it possible for Eric to convert tracks to the LFS format?
Is it possible for 'someone' to get a known realistic version of a track from another game (Nurburgring on GT4 springs to mind as the most realistic probably) and convert into a format with which Eric can work with?
I am not this clever, so I have no idea if extracting the track data from a PS2 game, and inserting it into the development version of LFS is even possible, hence the post.
If this is 'technically' possible, then do we think it would be a good idea? Whilst initially at least we never get to drive on Nurby, we would be able to reap the benefits of a proven physics system. And the devs wouldn't need to pay anything, because they wouldn't officially ever have the track?!?!?
I'm not 100% sure I've made myself very clear, but I'm sure one or two of you will understand what I mean.
A reply from the devs, eventaully, would be appreciated, but I'm sure you want to wait to see what the community response is first.
I noticed in an interview with Scawen that he said one day it would be nice to test LFS on a real track (i.e. have a real track in the game). This way, the LFS cars can be tested to see if they produce reasonably accurate (for the type/power etc for the cars) laptimes. Obviously a further test would be to model a real car on a real track, but with LFS's physics.
Obviously a real track cannot be released commercially without licencing it first. Hell, even a community release is technically illegal I believe (note to modders after S3). But what if the real track(s) never got released?
Therefore my question(s) are as follows:
Is it possible for Eric to convert tracks to the LFS format?
Is it possible for 'someone' to get a known realistic version of a track from another game (Nurburgring on GT4 springs to mind as the most realistic probably) and convert into a format with which Eric can work with?
I am not this clever, so I have no idea if extracting the track data from a PS2 game, and inserting it into the development version of LFS is even possible, hence the post.
If this is 'technically' possible, then do we think it would be a good idea? Whilst initially at least we never get to drive on Nurby, we would be able to reap the benefits of a proven physics system. And the devs wouldn't need to pay anything, because they wouldn't officially ever have the track?!?!?
I'm not 100% sure I've made myself very clear, but I'm sure one or two of you will understand what I mean.
A reply from the devs, eventaully, would be appreciated, but I'm sure you want to wait to see what the community response is first.