Please no "oh no another thread on this" posts here. Don't wanna read then don't read. But I don't need to hear it.
This is not a feature request thread!
This is not about LFS but racing games in general.
I hope I am taking a bit of a different view on AI realism or the lack of in racing games in general. Here is a small list of big annoyances I have made in over ten years of sim racing:
1) The first corner. In playing almost any racing game the first unrealistic thing you notice is that with a bit of skill you can come from the back of the grid to almost the first place in the run to the first corner. Now that's just insulting. Really silly that is. I mean wtf is that about!??? Any game that calls itself a simulator can not have me starting from the last place in a Minardi and be in the lead into the first corner.:banghead: One of the few games I noticed that this was not so bad was Grand Prix Legends... I guess the problem comes from the AI being too overly cautious around other cars!?
2) In the pack. When a lot of cars are together they go slow around corners so just go ahead and pass all ten of them. :banghead:
3) AI has awful corner entry and corner speed. Ever followed an AI car and at the end of the straight he jumps on the brakes 50 meters too early. Well, guess what, that happens in almost all games. Overtaking is made dim. Just line up the inside and brake at your normal braking point or a bit earlier. You can pass even 2-3 cars easily. Cos they brake freakin 50 meters too early!!!!!:banghead: In the middle of corners also the AI is just way slow.
4) Corner exit and straight speed. I don’t know if it’s the corner exit, limited straight speed or whatever, but in many games you just blitz past the competition on the straight.
5) Spinner on/near track. The AI has just two modes depending on the game. They either slam straight into the spinner or stand still on the track. I was playing the new WTCC 07 demo and I was slowing down off the racing line on the track to let the AI drivers past. Well, what they did was slow down also I mean like 50km/h. They even continued slow driving when well past my car.
6) cutting opportunity. A la 2007 eau rogue. If there is a small cutting opportunity on the track then in real life drivers have at least 2 wheels across the rumble strip. The AI will not do it but will drive unrealistically the correct line. Mind you, I’m not talking here about cutting a whole corner.
Summary. Thus, the normal race with AI goes like this. I start the race in last cos I couldn’t be bothered to qualify (why? See point 1.). At the start I’m 3rd into the first corner. At the second corner I overtake the other two cars in one swift move. Half a lap and 3 seconds ahead I decide there is no point in this. I slow down off the racing line to let the AI past. When they approach they slow down and slowly pas my crawling car. All cars slow down. Thus, to let the whole pack past, the first drivers will get way ahead. OK, now I start my race again by trying to overtake the AI. I overtake two AI cars into the next corner. Now I come up to a bunch of AI’s who get to a corner. They go really-really slow. I slam into them cos they surprised me with that earlier than usual braking. Etc… You get the point. I’m sick of that.
What games get a worthy mention:
GPL – the race starts are one of the most realistic. Maybe that’s because there weren’t too many slow first corner on the 1967 tracks… dunno
Generally – Drive around a track hotlaping and save the replay. Then upload the replay to the track and have the AI use those lines - suddenly the AI drives like you. They don’t brake in silly places and don’t take stupid lines through corners.
I just hope whatever Scawen is working on does not end up like this. And I hope all future game developers will also not make the AI like this. I know its easy to talk and apparently hard to do… But someone has to whine. /END RANT
This is not a feature request thread!
This is not about LFS but racing games in general.
I hope I am taking a bit of a different view on AI realism or the lack of in racing games in general. Here is a small list of big annoyances I have made in over ten years of sim racing:
1) The first corner. In playing almost any racing game the first unrealistic thing you notice is that with a bit of skill you can come from the back of the grid to almost the first place in the run to the first corner. Now that's just insulting. Really silly that is. I mean wtf is that about!??? Any game that calls itself a simulator can not have me starting from the last place in a Minardi and be in the lead into the first corner.:banghead: One of the few games I noticed that this was not so bad was Grand Prix Legends... I guess the problem comes from the AI being too overly cautious around other cars!?
2) In the pack. When a lot of cars are together they go slow around corners so just go ahead and pass all ten of them. :banghead:
3) AI has awful corner entry and corner speed. Ever followed an AI car and at the end of the straight he jumps on the brakes 50 meters too early. Well, guess what, that happens in almost all games. Overtaking is made dim. Just line up the inside and brake at your normal braking point or a bit earlier. You can pass even 2-3 cars easily. Cos they brake freakin 50 meters too early!!!!!:banghead: In the middle of corners also the AI is just way slow.
4) Corner exit and straight speed. I don’t know if it’s the corner exit, limited straight speed or whatever, but in many games you just blitz past the competition on the straight.
5) Spinner on/near track. The AI has just two modes depending on the game. They either slam straight into the spinner or stand still on the track. I was playing the new WTCC 07 demo and I was slowing down off the racing line on the track to let the AI drivers past. Well, what they did was slow down also I mean like 50km/h. They even continued slow driving when well past my car.
6) cutting opportunity. A la 2007 eau rogue. If there is a small cutting opportunity on the track then in real life drivers have at least 2 wheels across the rumble strip. The AI will not do it but will drive unrealistically the correct line. Mind you, I’m not talking here about cutting a whole corner.
Summary. Thus, the normal race with AI goes like this. I start the race in last cos I couldn’t be bothered to qualify (why? See point 1.). At the start I’m 3rd into the first corner. At the second corner I overtake the other two cars in one swift move. Half a lap and 3 seconds ahead I decide there is no point in this. I slow down off the racing line to let the AI past. When they approach they slow down and slowly pas my crawling car. All cars slow down. Thus, to let the whole pack past, the first drivers will get way ahead. OK, now I start my race again by trying to overtake the AI. I overtake two AI cars into the next corner. Now I come up to a bunch of AI’s who get to a corner. They go really-really slow. I slam into them cos they surprised me with that earlier than usual braking. Etc… You get the point. I’m sick of that.
What games get a worthy mention:
GPL – the race starts are one of the most realistic. Maybe that’s because there weren’t too many slow first corner on the 1967 tracks… dunno
Generally – Drive around a track hotlaping and save the replay. Then upload the replay to the track and have the AI use those lines - suddenly the AI drives like you. They don’t brake in silly places and don’t take stupid lines through corners.
I just hope whatever Scawen is working on does not end up like this. And I hope all future game developers will also not make the AI like this. I know its easy to talk and apparently hard to do… But someone has to whine. /END RANT