All the games I've ever seen (besides LFS) have just had a bunch of bits fall off the structure of the car. I've never seen crash physics where stuff gets bent how it does in real life.
Obviously LFS has a long way to go with it's damage model, but I reckon it's going down the right path.
When I first switched from my Amiga to a P133 PC, I bought a copy of PCZone which had a Carmageddon demo on it, that being the first game I played on my new PC. I rememeber thinking at the time that games couldn't ever look, play or handle better than that
It was definitely the first game I ever knew that had real-time on the fly deformation.
yeh i have flatout. that is a great game i play that one alot. i think that the next step for lfs damage should be scratches. cuz that is a hell of alot esier then making pats fly off and all they would have to do is make some kind of system that makes anypart of the car that touches another car or concrete turn grey granted it would bw alot of work to do but it would look really good. im gonna see if i can try carmaggeden out or how ever the hell you spell that.
They had that in Viper Racing, a good 8 years ago. I tried that again recently and it looks awful - I remember it looking absolutely amazing when it came out.
The same happend to me. Remember it was soooo great, and when I some years later started it up again, it lookes shit lol
There is also a mod out, carmageddon advanced or something, that adds all the carmageddon 1 tracks + many more. Should be worth checking out if you get tired of the tracks / cars
Yeah, same here a few months ago. I found my old Viper Racing CD (OMG!!!) I went and installed it and then I realized just how far video games have come lol.
Which makes me wonder, how awesome would LFS be with a horn-ball feature, lol. That was always LOADS of fun.