BTW, my drive is a Seagate not a Maxtor (the main drive, I also have a Fujitsu and a Maxtor installed though). My bad.
That's really not likely the cause either IMO. It's in LFS itself, hardware isn't going to cause an issue like this. Or else every other sim has found a way around it for some reason
I've got that on my windows 2000 machine except 20gb hard disk, and it runs Live For Speed fine!!!!!! - Never had stuttering
Also that computer is with a Radeon 9550
XP Media edition
Athalon XP 3500+
was onboard ATI X200 256 Mb shared
now ATI X1650 pci-e
1 gig unknown RAM
Compaq off-the-shelf system
It must be something to do with the system messages when someone joins the track. If I shift (-) the messages off, I get NO stuttering. If I leave the system messages on, it stutters.
I also deleted the system and the chat message sound and chat has been quiet for me for years, so that's another variable that shouldn't be a cause of the problem.
I had stuttering in windows itself also. When playing back video files it would stutter and skip frames every now and then. When playing music it would also stutter. This was with XP Sp2 fully updated. Now running Vista without any problems so far. Much smoother as well then the previous XP install fully patched up. My guess is it's the damn windows updates that have something to do with it.
It has had less errors than when xp came out (xp had 32 and vista had 14) I'm using the vista sp1 beta - it has boosted the performance heaps!!!!!!!!!!!
It should have been this good when vista was released!!!!!!!
But... P.S. If you get Vista make sure you have a few days off from work etc, it takes a while to get the programs compatible
I am NOT going to install Vista on my machine to solve a problem that shouldn't and wasn't there in the first place, and I sure as heck ain't reinstalling windows............
Look in the LFS folder system with Windows Explorer, find the files and press the little button on your keyboard, that may look similar to all your other buttons, but has hieroglyphics that look like this --> Delete
Er.... it's the message.wav and sysmessage.wav files in the LFS>Data>sound folder. Just change the name extension to message.old or similar so you don't have to hunt copies down if you want them back. Though, once you hear the glory of silent chat, you'll never want them again. I haven't heard chat sounds in over 2 years .
Maybe its somthing to do with skins ... a bit of a wild guess, its either that or the change in max player on servers ... i really cant remember what stage this "bug" became more pronounced. Somewhere from late V patch - current version.
Is Any Data written to HD when someone leaves pits ?
I should check CPU IO meter really as well , there is definately somthing wierd happening. Perhaps i might spend this day investigating
Perhaps it's not pronounced for people that don't automatically record multiplayer replays?
One way to sort of snoop out if it's disk-induced would be to turn on filemon by sysinternals and watch the activity whenever someone joins - see if there's some sort of redundant activity (like multiple files opening and closing) or some massive writing to a particular file.
well Ive now got 3 installations , Just been racing around on the CTRA Server 2, with Fresh Install of LFS (VerX) which then prompted to auto install X10 so i did, before joinng any server i switched off Auto downloading skins , and hey presto ... no stuttering.
So its seems it is skin related, will test with this install a bit more
Find out if its a file size issue, does LFS convert to jpg > DDS as soon as a player connects ? or if LFS.exe restarted ?
Nope, haven't tried it. But like I said earlier, shift (-) to disable system messages solved any stutter for me. So, if disabling skin downloading or system messages solves the stutter, I'd assume it has to do with the messages from announcing the skin downloading when a player joins the track as both has solved it from 2 different users.
Does LFS parse the contents of skins/ skins_x/ etc to a textfile ? (looked and can't see anything) maybe its this part of the checking of directories thats causing this lag, it seems possible that the longer/older the installed version has a large amount of skins to check against as a racer leaves the pit, causing this lag ?
slightly off topic:
Been thinking about the skin system, would be nice to have the option to use manual commands to download them
e.g.
/skins alll (dload all skins)
/skins <username;username> (dload user skin, more then one use ; to seperate names)
/skins server (check list of skins loaded on server/users)
or maybe a button next to username in "n" menu, other ideas that spring to mind , maybe have LFSW buddies option, if user on server is on that list download the appropiate skin?