TO ME the best are GTL sounds, they might not be perfect some may say, but the best so far i've ever heard whether in terms of Revs, fidelity or anythin else..
anyway, LFS sounds are cool on revs but they still need a lotta work... maybe we'll get a similar GTL sounds quality on that up coming S3..
but dont get me wrong , i still like the sim, i drive on LFS since day one ! back to that first demo ever ! lol but i've given it a gooood brake since GTL was out..im just waiting for some good tire physics update..
anyway, that was my point of view concerning sounds..and no need to tell that rfactor's sounds are crap !
Where did you find out this information? It will be fine if you linked the source here... you know... just to not create false information!!!
All I've read is that NKP will use synthetic sounds, not samplers. The big argument, of course, is the fidelity to the simulation things, same of LFS. But, is easier to believe that is a cheaper way to implement sounds, do not taking the risk of a rights process.
I believe LFS sounds can be a lot better than today, even using synthetic sounds.
If you read AutoSimSport (which I'm sure you do, as all sim-racing fans should [and I have nothing to do with it before anyone says 'plug']), then you'll have noticed the article on pages 7 - 9 of issue 11. On page 8, in the central column, you'll find the remark in question.
That'll teach you to question my all seeing eye, muhahahahahahahahah
P.S. That last bits a joke, in case anyone suffers a sense of humour failure.
Hmm, I always thought the devs must have came up with is as it's been on official skins and in-game banners since S1 at least.
Anyway I'm glad the devs have taken the approach they have with the sounds but no doubt there is a huge amount of improvement to be made and I'd hope it might come before S3.
True. It's the way it behaves and it tells you exactly what is going on with the car. Even though it doesn't sound good to the ear, I'll take it as a tool to tell me what is going on with the car and with grip over wav files that change pitch depending on what the game says your tachometer is and what the pitch should be any day
well i prefer a sound that sounds like a car, even if it is not as 'exact' as the lfs sound.
but well, i like playing quake with textures and lightning even if it's more difficult to see the enemys. it's just more pretty. i know that's noobtalk.
The way the engine sounds in lfs are produced, or whatever is great. Bit I miss something.
In the rFactor clip you could hear how the gravel and dirt was throwed from the weels and up in the body of the car. In LFS I feel there is almost only the engine sound. No sounds from within the car, only the engine.
EDIT: The car in the video sounded liked it was choking for some reason, especially turning left under the bridge. Also in the end it sounded like there was some terminal damage somewhere - maybe a new advanced version of LFS?