InSim bug report:
Dedicated server updates values of Speed, Heading, etc. in CompCar packets at a slow and variable rate.
The rate seems to depend on the amount of input the player driving the car makes.
With low input, such as driving in a straight line, it is About 0.5-1.3s .
With high amount of input, such as rapidly moving the wheel left and right, it can reach 0.05s ( if you try hard enough )
It was tested with MCI Interval of 50 and 100, on "pure" dedicated server and on dedicated server in the game.
With a non-dedicated server in the same conditions, everything is fine.
Why do I care? This bug seriously hinders development of my InSim program.
Dedicated server updates values of Speed, Heading, etc. in CompCar packets at a slow and variable rate.
The rate seems to depend on the amount of input the player driving the car makes.
With low input, such as driving in a straight line, it is About 0.5-1.3s .
With high amount of input, such as rapidly moving the wheel left and right, it can reach 0.05s ( if you try hard enough )
It was tested with MCI Interval of 50 and 100, on "pure" dedicated server and on dedicated server in the game.
With a non-dedicated server in the same conditions, everything is fine.
Why do I care? This bug seriously hinders development of my InSim program.