Hi
I just wanted to quickly bring up the topic of normal mapped textures in LFS and what folks might have to say about that. Mostly I'm interested to hear what programmers would like to say about the potential performance impacts on the sim, whether it's possible with the current DX version of LFS, hassles with coding or integration etc... basically whether you think it's a good thing or not a good thing.
Personally, I'm kind of blown away by the possibility, atleast <ahem>, I'm very much interested- and am keen on learning and experimenting with normal maps as much as possible. Over the last couple of nights I've written some stuff and posted some images over in my high-res textures thread, starting here.
So, what do you think? Viable or not viable? Good idea or dumb?
I just wanted to quickly bring up the topic of normal mapped textures in LFS and what folks might have to say about that. Mostly I'm interested to hear what programmers would like to say about the potential performance impacts on the sim, whether it's possible with the current DX version of LFS, hassles with coding or integration etc... basically whether you think it's a good thing or not a good thing.
Personally, I'm kind of blown away by the possibility, atleast <ahem>, I'm very much interested- and am keen on learning and experimenting with normal maps as much as possible. Over the last couple of nights I've written some stuff and posted some images over in my high-res textures thread, starting here.
So, what do you think? Viable or not viable? Good idea or dumb?