Scawen,
In such games as ISI based the look is focused to the mirros when you turn "your" head left/right.
In LFS we have a 90° degree turn, and that is good for many situations, overtaking mainly.
So, I'd like to sugest a improvement, join the both ideas, and better:
Is it too hard to implement a cicle command that turn your head, first to the mirros, after 90°, and last to rear?
I thought something like this: you press the button or key to turn left, you look to the left mirror, and while you hold the button, you are looking to it. Then you release the button, and if you press it again between 0.25 seconds, or other adjustable value, you look 90° left, and if you quickly hit the button again you look rear-left at 135° degrees, cause that is the max you can turn your neck, if you are not an owl
Of course the 2 buttons rear look method should be keep
What do you think?
In such games as ISI based the look is focused to the mirros when you turn "your" head left/right.
In LFS we have a 90° degree turn, and that is good for many situations, overtaking mainly.
So, I'd like to sugest a improvement, join the both ideas, and better:
Is it too hard to implement a cicle command that turn your head, first to the mirros, after 90°, and last to rear?
I thought something like this: you press the button or key to turn left, you look to the left mirror, and while you hold the button, you are looking to it. Then you release the button, and if you press it again between 0.25 seconds, or other adjustable value, you look 90° left, and if you quickly hit the button again you look rear-left at 135° degrees, cause that is the max you can turn your neck, if you are not an owl
Of course the 2 buttons rear look method should be keep
What do you think?