I was thinking about the drip-feeding of features you get in MMOs today and wondered if the very fact that it isn't finished yet is keeping LFS active and fun.
Normally in a game, you get a private alpha, a public beta and then the final product, with very little change from that final product once its released, bar the odd patch to fix bugs.
With LFS however, we are all forced to play the evolving alpha as that's the only one available. It's in essence similar to the setup MMOs have in that they keep thinking up and releasing extra content as a way of keeping players interested and playing.
Now I'm not in any way suggesting the devs are doing this deliberately just to keep hold of an audience, but I can't help but think if the whole development process of S1 and S2 hadn't happened and S3 was suddenly thrust upon us it wouldn't have proved anywhere near as popular 5 years or so on as LFS has.
Don't get me wrong, I *love* the fact that we can get excited about a new patch every few months it just struck me how different it is to something like GTR2 for example.
Normally in a game, you get a private alpha, a public beta and then the final product, with very little change from that final product once its released, bar the odd patch to fix bugs.
With LFS however, we are all forced to play the evolving alpha as that's the only one available. It's in essence similar to the setup MMOs have in that they keep thinking up and releasing extra content as a way of keeping players interested and playing.
Now I'm not in any way suggesting the devs are doing this deliberately just to keep hold of an audience, but I can't help but think if the whole development process of S1 and S2 hadn't happened and S3 was suddenly thrust upon us it wouldn't have proved anywhere near as popular 5 years or so on as LFS has.
Don't get me wrong, I *love* the fact that we can get excited about a new patch every few months it just struck me how different it is to something like GTR2 for example.