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I feel curbs too but a little engine rumble would feel great to. Doesn't have to be canned of course so I dont see why those forces couldn't one day make it to the wheel.
Quote from joeynuggetz :I feel curbs too but a little engine rumble would feel great to. Doesn't have to be canned of course so I dont see why those forces couldn't one day make it to the wheel.

It would have to be canned, because vibration, rumble, whatever you want to call it, does not cause your wheel to rotate side to side.

You feel some curbs in LFS because your front wheel/tires are hitting them at an angle, thus putting some force on them from the side.
That's the point, joey, it would have to be canned.

EDIT: Beat me to it.
I like the FFB how it is now with ONE exception: The wheel should stop when the Max Steering Lock of the Car is achieved. Yes, I suggested that at least 1.000 times, but maybe sometime I am heard
I can´t believe that a Playstation 2 Game (Richard Burns Rallye) can do this with the DFP, but not my favourite Simulation on the PC... sad... really sad.
I think that's a limitation of the PC drivers, not the fault of LFS. Email Logitech if you want it changed.
Quote from mrodgers :I'd love this option as well, for any crashers out there on the server. They crash, and through force feedback, the get the feeling of the front wing ripping off and smacking them in the forhead

I'm really glad I wasn't the only one to catch this. I too want to feel the wing through my hair.

Back On Topic: I do think when cresting a hill or bottoming a valley, you have to be very in-tune with the FFB to feel the corresponding decrease or increase in steering weight.
I don't want any canned vibrating effects and such, but I do think that there are some areas where LFS' ffb could be improved -- which might just come naturally with physics updates, but I don't know much about the technical side.

For me there are basically two areas where the ffb is not as good as I'd like it to be.

1. Somehow the steering doesn't seem to get heavier under load, f.e. braking, which it should as far as my rL driving experience tells me. Or maybe it does get heavier, but I don't notice it as much as I do in a real car. Not really sure.

2. I can't seem to get rid of the rather limp feeling around the centre. Steering feels very light and unresponsive for a few degrees around the centre, almost as if there was a deadzone, which I don't have set.
Quote from Linsen :
2. I can't seem to get rid of the rather limp feeling around the centre. Steering feels very light and unresponsive for a few degrees around the centre, almost as if there was a deadzone, which I don't have set.

Agreed. I switched from a MOMO to a G25 recently, and I think the MOMO was more twitchy and "alive" around the centre, whereas the G25 feels kind of limp for a few degrees. It's hard to explain.. it's as if the momo was able to pick up the tiny vibrations around the centre better than the g25. Anyone else experienced this?

Other than that, I think the FFB is awesome, and I can't see much room for improvement honestly. I think it's the smoothness of the tracks which is the main problem.
Quote from tristancliffe :I think that's a limitation of the PC drivers, not the fault of LFS. Email Logitech if you want it changed.

It doesn´t have anything to do with the Logitech Drivers.

But you are right. I will mail Logitech and ask for a Patch for LFS FF Code... they can send it directly to Scavier. This should work. Thanks for the Tip!
Quote from buedi :It doesn´t have anything to do with the Logitech Drivers.

But you are right. I will mail Logitech and ask for a Patch for LFS FF Code... they can send it directly to Scavier. This should work. Thanks for the Tip!

No PC game currently reconfigures the G25 lock range. You have to do it manually in the driver. So it's not Scawen's problem. My G25 stops at 720°, as does the ingame wheel (on 720 cars).

Unless you mean something else completely.
#38 - JTbo
I don't know if it would be possible to make LFS setting 'steering wheel turns' control what Logitech driver sets to wheel? This could perhaps be one way, but I think that because PC is what it is, that possibility does not exists.

In PC world everyone does things in his own corner not together and this creates most of trouble.
What you need is to build a little device (possibly using the rumble parts from a joypad or two) and rig them to your desk next to the wheel. Then use the same technology that lets people make real moving rev counters work with LFS, have something that vibrates them according to the revs you are doing.

This started out as a joke post, but as I wrote that I realised it could actually work..
#40 - JTbo
Why not to attach FFB motor to wheel's axis/axle/thing
Quote from Gnomie :Agreed. I switched from a MOMO to a G25 recently, and I think the MOMO was more twitchy and "alive" around the centre, whereas the G25 feels kind of limp for a few degrees. It's hard to explain.. it's as if the momo was able to pick up the tiny vibrations around the centre better than the g25. Anyone else experienced this?

Other than that, I think the FFB is awesome, and I can't see much room for improvement honestly. I think it's the smoothness of the tracks which is the main problem.

Try setting the Overall force higher than 100% in the Profiler... Somebody discovered that Logitech deliberately weakened the forces around the center and by going over 100%, you turn that off...

Quote from tristancliffe :No PC game currently reconfigures the G25 lock range. You have to do it manually in the driver. So it's not Scawen's problem. My G25 stops at 720°, as does the ingame wheel (on 720 cars).

Unless you mean something else completely.

The stop with the G25 and the DFP is basically sending max. FFB force through the wheel... Why not send max. FFB force when going over max. lock in LfS?
#42 - JTbo
Quote from bbman :Try setting the Overall force higher than 100% in the Profiler... Somebody discovered that Logitech deliberately weakened the forces around the center and by going over 100%, you turn that off...

2nd that, makes bit of difference really and setting 101% you can still set force to enough low in LFS.

Yesterday my FFB was odd lifeless, I had used earlier gamepad of mine that also has FFB, don't know if that had something to do with it, but I felt my wheel (dfp) missed half of normal feel.
Oh I see!

Well, yes I suppose that might be a good addition. Not that I ever get near to full lock.
Quote from Crashgate3 :What you need is to build a little device (possibly using the rumble parts from a joypad or two) and rig them to your desk next to the wheel. Then use the same technology that lets people make real moving rev counters work with LFS, have something that vibrates them according to the revs you are doing.

Or you could just buy a ButtKicker instead.
Around the centre can also be due to the oddly low pressures we run with the current tyre model. And the fact that you're probably using more rotation with the G25, so that would be magnified compared to the Momo.
I'm using a DFP and even though setting overall strength to 107% or something does make a little difference, there's still this limpish feel around centre. Nothing terrible, just not perfect and something I don't have with Niels' C6 in rfactor f.e.
Quote from Linsen :
2. I can't seem to get rid of the rather limp feeling around the centre. Steering feels very light and unresponsive for a few degrees around the centre, almost as if there was a deadzone, which I don't have set.

Quote from bbman :Try setting the Overall force higher than 100% in the Profiler... Somebody discovered that Logitech deliberately weakened the forces around the center and by going over 100%, you turn that off

Like bbman said, just turn up the ffb % higher, I have mine to about 110% rather than 100%, I haven't had that FFB like deadzone since.
Quote from bbman :Try setting the Overall force higher than 100% in the Profiler... Somebody discovered that Logitech deliberately weakened the forces around the center and by going over 100%, you turn that off...

Thanks, I'll give that a go! I think it's set to 101% or thereabouts now, I'll try tweaking it a little.
Well...

This does makes sense IMO since tires flex, and LFS models tire flex. They are acting as a buffer, especially with low pressures. In your real car, with no power steering, the first x degrees of travel is easy before it starts to become hard. Seems to me this is the same principle?
I use about 107% in the logitech software but still there seems to be a slightly 'damped' and weak zone near the centre. IMO LFS and rFactors FF are perfectly fine. If you measure a G25 and look at how many steps of foce it delivers with the wheel held still, it maxes out at about 10 steps. So you only feel 10 different strengths of FF.

At least 50% of the people I visited and used their FF wheels also had their FF set too strong so even small sim forces caused 100% force feedback on the wheel. Just yesterday I did some GPL at a mates, who likes his FF to be binary.. on or off.

Wheel quality and how we set them up are the main reasons why FF isn't as good as it can be. But still perfectly fine with a G25 and a decent setup. Even if you spend 1400 euro on a VPP wheel you'll still have many of the drawbacks so it seems we just have to settle with a G25 being the best humanly available wheel.

FGED GREDG RDFGDR GSFDG