The online racing simulator
Redline limiter sound is TERRIBLE.
I hope it will not be in the patch Y. It should be removed.

Previous REV. limiter sound is much better. Worst thing I don't want to play anymore with that limiter sound (with road stock cars).

Had some great first races with the FBMW last night. What without being able to see or change gear as well

In all seriousness though, I have a DFP and lifting when changing gears is not hard, even if it does take a tiny amount of getting used to. I can't see the problem.
I really like it that the road cars have the classic speedo now, but it's really hard to read and very tiny. If the 80 km/h line (the pit limit speed) would have a least a different color it would help a lot for nearly all cases you need the speedo...
Quote from PioneerLv :Redline limiter sound is TERRIBLE.
I hope it will not be in the patch Y. It should be removed.

Previous REV. limiter sound is much better. Worst thing I don't want to play anymore with that limiter sound (with road stock cars).


I only had a quick play last night to see why you were whining. The redline sound isn't wrong - it's the sound of the engine as the limiter cuts in, and it's a soft cut, so that the rpm is smooth (these are generally a bit more expensive, but are kinder to engines).

Whilst I agree a nicer, hard cut action (and appropriate sound) would be nicer, I don't think shouting it over and over again in big letters will help - people will ignore you for doing that.

And if you don't want to play because of the noise it makes when you forget to change gear then you need serious help! Try changing gear earlier - you might win a race!
I don't get what's so terrible about the sounds?

But then again, I just remembered that I probably still have a 3D effect from my soundcard enabled (I think it's called CMSS or something like that), which makes the bass stand out much more. I'll have to turn it off and see... er... hear how it sounds then.
Ok. About that Worst thing I don't want to play anymore with that limiter sound (with road stock cars), i was a bit angry at that moment. You can forget what i said about playing.

But i think, they will change sounds for gtr's and stock cars after some time, maybe long time. But it's just hope. Anyway, FZ5 didn't sounds good now, for example.
Quote from Vivanc0 :I think its very stupid
Im not going to pay 25 dollars for a stupid code
I only play this freaking game for the drift and xrg is still good enough to drift you only need to build a good set up, So its stupid to delete the xrt and replace it with fbm, The graphics have become many many times better thats true,

Success, but I think the XRG should be removed as well

Quote from nesrulz :
Why should I drive XFG on "feeling" and XRR on speedo?

You shouldn't be driving either on 'speedo' and certainly wouldn't IRL. As soon as we get anything like weather, sand, oil, moisture and surface temperature modeled you'll suddenly have to start driving like IRL.

Quote from danowat :Can someone please explain exactly what is so hard about lifting the throttle when you change gear?

I've made no adoption to my driving style in the road cars and haven't found clutch heat an issue yet either

Quote from PioneerLv :
Previous REV. limiter sound is much better. Worst thing I don't want to play anymore with that limiter sound (with road stock cars).

Maybe don't hit the rev limiter all the time?
I didn't hit rev limiter always, at all never while racing. It was 1st surprise when i was trying it out...
Quote from axus :If you spent more time on track, getting used to it instead

bah, that's probably the most ignorant answer of all.

Quote from ajp71 :I've made no adoption to my driving style in the road cars and haven't found clutch heat an issue yet either

well, flatshifting DOES overheat the clutch after some laps in the XFG for example, which is ok, because I kind of disliked the idea to be forced to flatshift to be fast. remember - no blip and no cut used to be the fastest method... but it hurt my soul.
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(nesrulz) DELETED by nesrulz
Guys,

Sorry for what must seem a real dumb question to those who have tested patches before, but here goes.

When I installed patch X30 I had to use an unlock to do it.

Will I have to use another unlock for X31?

If so, presumably I'll run out of unlocks pretty quick as more updates come out.

What's the procedure here?

Cheers
/d
It depends. You don't have to unlock every patch. Besides when ever a patch requires a unlock the devs award everyone with one extra unlock if they don't have any. So no need to worry about unlocking.
Quote from dungbeetle :Guys,

Sorry for what must seem a real dumb question to those who have tested patches before, but here goes.

When I installed patch X30 I had to use an unlock to do it.

Will I have to use another unlock for X31?

If so, presumably I'll run out of unlocks pretty quick as more updates come out.

What's the procedure here?

Cheers
/d

Lock, install patch, unlock.
Quote from perox :Lock, install patch, unlock.

You never need to lock the game..
Quote from geeman1 :It depends. You don't have to unlock every patch. Besides when ever a patch requires a unlock the devs award everyone with one extra unlock if they don't have any. So no need to worry about unlocking.

Ah, OK.

Thanks geeman.
No unlock required for X31, fwiw.
Wait, wait, wait. X31 is someting new? Emmm what new after X30?


EDIT: I found.
Quote from Scawen :
Controllers :

Moved recalibrate axes and added new lock / unlock buttons
FIX : Mouse axes could not be used without game controller
FIX : Multiple controllers did not work in several cases
FIX : Recalibrate axes button set all axes to "X axis"

Thank God for the controller fixes....

/me goes to plug the Saitek Gamer KB w/ Command Pad back in.
After doing some testing with the XRT, I'm of the opinion that something is still not quite right with the way stalls and clutching are handled. Trying to do a start on an uphill is damn near impossible without either stalling the car or spinning the tires. There's almost no way to cleanly take off without slipping the clutch VERY slowly (and even then, it's extremely difficult). The same thing with trying to take off in 2nd gear on flat ground. The clutch grabs very quickly (at the very beginning of pedal movement) and the revs drop to zero. Pulling away from a dead stop in a normal road car, in first or second gear, is usually quite easy in real life. There's no need to rev it over 3K, and you don't have to be unusually slow in letting out the clutch either. LFS doesn't seem to model this correctly, IMO.

Additionally, stalling doesn't seem to act quite right either. Several times while trying to start off on an uphill the car would drop to 0rpm (or very nearly so, as indicated on the tach), but cluching would allow the engine to idle back up to normal. It's as though the car has a huge flywheel that stops the engine from stalling completely, while simultaneously having a flywheel that is so small it can't get enough momentum to move the car without really spinning quickly. Something is not quite right.

I've also noticed that calibration lock disappeared from the setup menu (this is X31. I dunno about X30 since I never checked). If you previously had your calibration locked and you just installed the patch over your old setup, I don't see any way to un-lock those settings.
Quote from Cue-Ball :
...
I've also noticed that calibration lock disappeared from the setup menu (this is X31. I dunno about X30 since I never checked). If you previously had your calibration locked and you just installed the patch over your old setup, I don't see any way to un-lock those settings.

It's there, see attachment
Attached images
lfs_00000142.jpg
the car still doesnt get fixed in X31 when u go in pit
and u still cant see the speed when youre in cockpit mode...
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(nutty boy) DELETED by nutty boy
Quote from schwantz34 :the car still doesnt get fixed in X31 when u go in pit
and u still cant see the speed when youre in cockpit mode...

It doesn't get fixed? Have you selected repair damage : yes in F12?

For the cockpit, use less FOV, a higher resolution, move the seat forwards, or guess a bit. You'll be fine
Quote from _--NZ--_[HUN] :It's there, see attachment

Ah! Thanks for that. I looked down below where it was before, but didn't notice that it had simply moved.

But the clutch behavior is still funky.
Quote from Cue-Ball :I've also noticed that calibration lock disappeared from the setup menu (this is X31. I dunno about X30 since I never checked). If you previously had your calibration locked and you just installed the patch over your old setup, I don't see any way to un-lock those settings.

Read the changelog

Also, are you doing this with typical roadgoing gearing IE 50KM is top speed for first gear?

I know there are problems, but we need to make sure tests are in the right context.

What I do find odd is that shutting the engine off takes 3 seconds for it to wind down from 1000RPM to 0...

Watching the G meter while trying to stall the car - it seems like individual firings are happening accurrately, which is cool (I better check that again though), but it's like compression is not in the the model at all - but then the car would roll on a hill, in gear which it doesn't - so I have no idea what's going on.

edit: When the engine gets to very low RPM, IE < 500, it could be done that the engine's inertia is modified between firings to simulate compression - then it would act right when shutting off.
Quote from Cue-Ball :Ah! Thanks for that. I looked down below where it was before, but didn't notice that it had simply moved.

But the clutch behavior is still funky.

I didn't find it at first either .
I agree on the clutch thing, I think it's a lot easier in a real car but there you can feel every little movement of the car and that makes it easier too.
This thread is closed

TEST Patch X30 (to X38)
(1444 posts, closed, started )
FGED GREDG RDFGDR GSFDG