Hello, here is my pic. I dont know if you'd call this renderd but its a start. If not anywhere close to renderd then I'm sorry for posting. but here it is.
(DSD)racer: Seems you have edited a pic with photoshop or some other 2d program so it's not actually a render since it's not made in 3d program.
There is a thread for edited pics.
Not that this would be a big thing
About your picture, you should add a shadow under the car, now it seems to be floating there.
Sniiki, Thank you for the advice. I'll work on it some and maybe get it up to more renderd standords and post the newest pic. thank you once a gain for the advice.
Crazy X
Erm, yeah I had this. The visor overlay is the little square in the bottom right of the helmet skin, and you have to paint that some colour (in LFS that colour is overlayed over a black visor but in 3DS it's just the colour on the skin, so visors can be very bright).
Hang on *loads 3DS*
I think the only thing I had to do was make sure that little square was coloured in in the bottom right (see a mesh template if you don't know what I mean).
Have fun experimenting and I hope it helps (if not post again or PM me and I'll see if I can help you more, but I warn you I am no 3DS expert )
Max are the priject files in 3dsmax, list psd in photoshop for example.
3ds contains mesh information with texture coordinates, but saving a max as 3ds (exporting rather) will lose many things...
I dont know in how far it's possible to import max with C4D...
One of my university mates is a real C4D pro, maybe I can ask him