The online racing simulator
Quote from JTbo :I would say that on gravel there are problems, on tarmac not so much.

XFG on gravel indeed requires quite overcautious driving, it is when car lightens at bumps and then as rpms have gone high and car comes down where clutch starts to slip, so when you drive you need constantly baby the clutch.

I set AI cars to run 10 laps with so little fuel that they need to make a pitstop at lap 5, they drive carefully and lifting always when car gets light, all of cars had red clutch, also one did not finish the race as poor fella did got too much clutch heat.

But on tarmac, I would think that there is no problem that need immediate fixing, problems at gravel might prevent racing with AI if user likes to race 20 laps, also I doubt if I could drive so careful that I could manage that distance either and still call it racing.

Also here is one thing to consider, maybe XFG is not meant to last such punishment in first place?

I don't race on rally cross courses much, so I haven't tested other cars there, but this almost requires bit of that to see if that is XFG problem or general to cars used on rally cross course?

Scawen Please Please Please sort the clutch out for XFG at BL2
there is gunna be mayhem in the bl2 servers if you dont
It would be nice to have an option telling whether patch installer downloaded via autoupdate shall be erased (current behavior) or left in filesystem for later use.

Hint for those in need of patch installer:
1) Perform autoupdate as usual.
2) Right after that recover patch installer (i.e. LFS_PATCH_X30_TO_X32.exe) from LFS folder using unerase tool.

Except of that I am enjoying x32 version a lot, well done
Can't you update as usual, then before restarting LFS, just copy the self-extracting zip to somewhere safe, then restart?
wine/cedega - could not open the restarted program.
Too late - at that very moment the self-extracting EXE file is gone, I am afraid.
I don't get it. The Autopatcher worked fine for me as usual. Maybe most of you guys have corrupted version of lfs?
Just put this to the test...a race at BL2 with me vs 9 * AI's.. I tried with a G25 using MANUAL clutch and H- Shifter...(as far as I know, the AI WEREN'T using G25's )
Most of the AI's got around OK..EXCEPT for some who pitted ...(for no apparent reason!)
Something obviously went wrong in the pits, because on exiting most of them had red clutch bars.
I myself went 'red' after about 4 laps..even with MANUAL CLUTCH..and being GENTLE!!!!! I had to really nurse the clutch to get it back to orange...
Attached is a link to a replay (too big to attach...3MB ), and below is a plea to Scawen...

http://www.tenball.co.uk/downloads/replay.zip

Please have a look Scawen, and see if you can improve it a bit...please???
Quote from Bladerunner :Just put this to the test...a race at BL2 with me vs 9 * AI's.. I tried with a G25 using MANUAL clutch and H- Shifter...(as far as I know, the AI WEREN'T using G25's )
Most of the AI's got around OK..EXCEPT for some who pitted ...(for no apparent reason!)
Something obviously went wrong in the pits, because on exiting most of them had red clutch bars.
I myself went 'red' after about 4 laps..even with MANUAL CLUTCH..and being GENTLE!!!!! I had to really nurse the clutch to get it back to orange...
Attached is a link to a replay (too big to attach...3MB ), and below is a plea to Scawen...

http://www.tenball.co.uk/downloads/replay.zip

Please have a look Scawen, and see if you can improve it a bit...please???

I posted to AI bug thread about their inability to finish 20 lap race, also their pitting seem to be rather interesting indeed.

With XFG it is really not matter of how you use clutch as being on same gear without touching to clutch heats it up on those small bumps that makes your car lighter, so you are required to lift something around 10 times a lap to baby a clutch + several places need to go less than full throttle to make it last.

Compare this to RB4 where I need to lift only when changing gears and perhaps 1 or 2 big jumps per lap.

But it can be that XFG is too weak car mechanically to be used on rally cross
Quote from tristancliffe :Can't you update as usual, then before restarting LFS, just copy the self-extracting zip to somewhere safe, then restart?

sadly you cant the only option is to quickly copy the zipped patch somewhere else while its extracting
the new icon looks a bit pants on the Vista desktop, it has bigger icons by default than XP so its really aliased. Looks good though.
Current clutch simulation, as Scawen said, works well in racing conditions and does its job. The overheating rate is fine imo - for example, I have no problems at all in longer races (I drive with mouse and use kb buttons to change gears and manually operate the clutch), unlike some whining wheel owners ... Thus the clutch is fully raceable, as was said.


However, I think that while the rate of heating is realistic, actual situations when clutch slipping starts are not. As Cue-Ball stated, clutch must be stronger than torque of the engine and grip of the tyres. IRL slipping will occur when "riding" the clutch on take-ofs, hill starts, improperly changing gears - in short, when torque is applied while clutch is partially engaged (or has already been overheated, damaged, worn out). BUT the clutch wont slip (maybe very minimally), when it is fully clamped during take-ofs: IRL when you drop the clutch while reving the engine in say 3rd gear, the engine will immediately bog down and stall, but in LFS revs lower slowly, at the same time slipping and heating the clutch - just try that in XRG. So in this situation the clutch must stall the engine, but in LFS the engine slips the clutch.

This must be caused by two things. First, when engine is peaky or generally not powerful (low torque), it should bog down much faster and stall much easier than now (LX's and formulas moving on idle revs in 2nd gear and not stalling - wrong). Second, when considering powerful/torquey cars (XRT, FZ50), that is, when engine is strong enough not to be stalled/bog down when dropping the clutch in 2nd gear - road tires must lose grip and spin because their grip force will surely be lower that the torque of the engine and the clutch. So, this must be related to longitudinal tyre grip physics - they are a bit too difficult spin and they don't loose enough grip while spinning longitudinally.


My english isn't great, but I hope I explained this quite clear. I understand that Y is finished and it will be left as it is for now. I agree that the current system is raceable and drivable but it doesn't act like IRL in mentioned situations and thus isn't realistic. I just hope that this will be taken into account when engine simulation will be reworked and those longitudinal tyre problems will be fixed (which btw will fix not only standing starts, but also drifting and locked diff behavior imo)

p.s. if somebody doesn't agree on smthng, plz don't instantly flame - wouldn't mind discussing those physics/realism aspects in another thread if needed.
Mario - I think you summed it up perfectly. And your English is better than 90% of the people that live in the United States.
Tnx, Cue
Damn dude, your English is better than mine for sure.

Seems like you've got a pretty good handle on the situation, too. Couldn't agree more.
Is it normal that tires & clutch won't cool down when the car stalls or isn't working?
Quote from Riders Motion :Is it normal that tires & clutch won't cool down when the car stalls or isn't working?

I think this is because when engine is not running car is not in physics calculation, so temps are quite much on pause, could be indeed better (more realistic) that those temps go down even engine is off
Quote from JTbo :I think this is because when engine is not running car is not in physics calculation, so temps are quite much on pause, could be indeed better (more realistic) that those temps go down even engine is off

Is was right in Patch X10, why would have they made it less realistic in Patch X30? :s
yep. funny thing is pressing the throttle gets the physics calculations going again even when the car's not running
The mirrors on the XRG/XRT/XRR are still messed up in X32. There's a picture of it on one of these threads.
Quote from kompa :yep. funny thing is pressing the throttle gets the physics calculations going again even when the car's not running

What if I don't want to put a brick on the throttle to let my tires cool down when I'm going to toilet or something?
Quote from Riders Motion :What if I don't want to put a brick on the throttle to let my tires cool down when I'm going to toilet or something?

You can put it on brake

Well I guess He is doing something to that over time, but we must see when that time comes. It is not big issue really as when we are not driving we are usually on pits changing setups or spectating if we go to toilet, but sure bit unrealistic side effect of feature that saves cpu time from many
Quote from Bladerunner :Just put this to the test...a race at BL2 with me vs 9 * AI's.. I tried with a G25 using MANUAL clutch and H- Shifter...(as far as I know, the AI WEREN'T using G25's )
Most of the AI's got around OK..EXCEPT for some who pitted ...(for no apparent reason!)
Something obviously went wrong in the pits, because on exiting most of them had red clutch bars.
I myself went 'red' after about 4 laps..even with MANUAL CLUTCH..and being GENTLE!!!!! I had to really nurse the clutch to get it back to orange...
Attached is a link to a replay (too big to attach...3MB ), and below is a plea to Scawen...

http://www.tenball.co.uk/downloads/replay.zip

Please have a look Scawen, and see if you can improve it a bit...please???

perfect example of what the problem is!

to make the cluch last on XFG @ BL2 you can only drive laps that are 5 to 6 seconds off RACING PACE!

try and drive any faster and it's bye bye clutch.

you may as well tow a trailer behind you full of models advertising Kitten Gloves or something, because thats all xfg is good for right now

and here i was thinking lfs is a racing sim
This thread is closed

TEST Patch X30 (to X38)
(1444 posts, closed, started )
FGED GREDG RDFGDR GSFDG