Hiya,
It comes up often; people running their FF too strong so the DirectX code sends 100% force to the wheel even when the in game forces haven't maxed out yet. This can easily happen even when you set LFS's FF strength to 30%! It all depends on the grip and caster on the car...
So it would be most helpfull to add, much like a framerate counter, a ''Dx FF %'' counter, showing the actual percentage FF sent to the wheel. When this number maxes out at 100, we'd know we have to lower the in game FF strength, unless you like your FF to be sub optimal..
Simple enough and a handy tool it would be to make sure the FF is as accurate as it can be!
/Niels
It comes up often; people running their FF too strong so the DirectX code sends 100% force to the wheel even when the in game forces haven't maxed out yet. This can easily happen even when you set LFS's FF strength to 30%! It all depends on the grip and caster on the car...
So it would be most helpfull to add, much like a framerate counter, a ''Dx FF %'' counter, showing the actual percentage FF sent to the wheel. When this number maxes out at 100, we'd know we have to lower the in game FF strength, unless you like your FF to be sub optimal..
Simple enough and a handy tool it would be to make sure the FF is as accurate as it can be!
/Niels