Why not? I see that kind of driving in the real world all the time.
Especially the BF-1/ UF1 example... You know I really see that one alot. Except in a real life situation, the UF1 usually decides to change lanes about the same time the BF-1 decides to pass
Hmmm... putting out a smart assed response gave me an idea.
Do you think it possible (relatively simple to do) to make A.I. personalities not just be a reflection of realistic race drivers, but realistic online players too? like have an option for a few AI with a T-1 mentality or a one that deliberately acts like a jerk.. I'm not trying to be sarcastic here...I'm talking about something that could be used to help some one learn online play and some of the bad aspects of it. I guess what I'm asking is could a basic disposition be coded into the A.I.
It doesn't really matter to me personally though. I quit playing with the A.I. when they kept voting to ban me
Oh yeah... Y'all have a Merry Christmas and one more thing... hurry up with Patch Z please... All this Y stuff is a bit unnerving