After trudging though this thread it seems like some people get it and some people dont. I'd atleast like to think I do.
Live for Speed is aiming to simulate realistically as many aspects of racing/driving (or drifting and cruising if that fancies you) as possible. The devs are just a small handful of guys putting long hours of coding, research, blood, sweat and maybe even tears to perfect thier creation. People that haven't paid for the game are not going to influence anyone. People that have paid for the game rarely will influence anyone and 'anyone' most likely isnt going to be one of the devs.
As said before, if you do not like the changes that improve LFS as a simulation then perhaps LFS wasn't what you were really looking for. Forza 2 is a wonderful game for the 360. The whole GT series can be fun and challenging. Both have aspects of simulation but aren't "hardcore".
Heck, even the simbin games can be halfway decent but when it comes down to it LFS just feels so natural. Things happen as they should. Drive too agressively and whoops, there go your tires. Flatshifting or just shifting poorly? tisk tisk...the napalm gremlins will gladly disable your clutch in a hurry.
LFS shall not pander to those using non-car-like means of controlling the cars in the game.
LFS shall not pander to the complaints of demo users unless something is actually wrong with the fundamentals of the game itself.
LFS shall not pander to those who, while even using a wheel in S2, cannot comprehend the processes used in properly propelling your vehicle of choice through space. (well, this isn't Live for Space...but that'd be cool:razz