The complaint's I have is...
I have Driven cars with high performance clutches (high power, low power, race cars, street cars. Not to mention I am a professional automotive technician, with a racing background (including drifting, autox, rallyx, track.). Clutches last a lot longer than in real life than LFS Patch Y... The idea is awesome that you can now burn up the clutch. but the physic's are far from realism. First of all I much would of rather had them employ the car being able to stall rather than wearing the clutch out in 15 seconds.(intentionally)
Cars in lfs are not 150,000 mile cars... every time you enter the track its 100% brand new... being 100% brand new you either have two choices as a developer... should we make the car so you have to break it in (more real) or make it so you have full access to the cars potential from a get go. (better for a game)
Honestly I think a few small changes would make this system work perfectly. The most important one is to make the car stall when appropriate.
On the race cars, they should have race clutches, which are meant for taking long periods of abuse. They should not be wearing out after 10 laps REGARDLESS of how you are driving. Especially the Forumla cars. THEY HAVE PADDLE SHIFTERS there is no clutch they are pushing in and out... Paddle shifters is how they shift their cars in real life, so their clutches in LFS should NOT be wearing out and you should not be able to even push the clutch in because its not there in real life to push in. They don't lift to shift either. and they do 100's of laps without a clutch replacement.
Now for drifting I found it much easier to clutch kick, and I burn my tires up FAR before I burn the clutch up.
I have Driven cars with high performance clutches (high power, low power, race cars, street cars. Not to mention I am a professional automotive technician, with a racing background (including drifting, autox, rallyx, track.). Clutches last a lot longer than in real life than LFS Patch Y... The idea is awesome that you can now burn up the clutch. but the physic's are far from realism. First of all I much would of rather had them employ the car being able to stall rather than wearing the clutch out in 15 seconds.(intentionally)
Cars in lfs are not 150,000 mile cars... every time you enter the track its 100% brand new... being 100% brand new you either have two choices as a developer... should we make the car so you have to break it in (more real) or make it so you have full access to the cars potential from a get go. (better for a game)
Honestly I think a few small changes would make this system work perfectly. The most important one is to make the car stall when appropriate.
On the race cars, they should have race clutches, which are meant for taking long periods of abuse. They should not be wearing out after 10 laps REGARDLESS of how you are driving. Especially the Forumla cars. THEY HAVE PADDLE SHIFTERS there is no clutch they are pushing in and out... Paddle shifters is how they shift their cars in real life, so their clutches in LFS should NOT be wearing out and you should not be able to even push the clutch in because its not there in real life to push in. They don't lift to shift either. and they do 100's of laps without a clutch replacement.
Now for drifting I found it much easier to clutch kick, and I burn my tires up FAR before I burn the clutch up.