Part of the reason they're 'identical' in their stats is probably down to the fact that the class would be based on a series set of rules, they'd have tight restrictions on every important aspect of the cars design. The other classes of cars are meant to be say a collection of road car which happen to be evenly matched but arent intended to be closely matched in construction. The race cars are basically designed around the rules of a ficticious series, they'll have a limits they'd have to fit into, and thats done to keep the cars evenly matched while the build & spec of the car is done by the individual teams rather than a fixed car (F1 compared to A1GP, or WTCC to Clio cup).
Thats my take on it at least, its obviously not pure co-incidence they're near identical on power/weight stats, so it makes sense to assume they'd be ficticious regulations placed on their class.
Has anyone done a reasonable number of laps in the FZR yet, say 30min straight run or longer? I'll admit i havent, however the car makes a horrendous noise now, maybe its purely the gearbox, but it instantly reminded me of the popcorn days when the engine is on its way out, a noise ive not heard (or dont recall hearing) since S1 came along.
Now, with an important 24hr race coming up in... 3wks, the last thing i wanna see is half the field drop out, and i say that as someone driving an XRR, so im hoping thats just the crappy noise everyone has to put up with, i think that alone should help an XRR win personally, wouldnt wanna listern to that for ~6hrs thats for sure! Its definately not n00bish gearshifting, but i can definately hear it popping away like a mofo.
R.Kolz:
Couldnt agree more on the fact that the cars should be balanced for sprint racing, i remember hearing all the chatter YEARS back about how the various cars were being balanced, how big testing sessions between the devs & testers were being held in endurance races, and wondering WTF they're doing that for. I *love* endurance racing, but i'd wager that maybe 1 in 10,000 races last longer than 60min, and thats how these cars are supposedly being balanced. We're on attempt #3 with the GTR's, still looking completely hopeless, the TBO's a bit better, and i really wonder what goes on in these tests.
For my estimated 1:10,000th race, let the organisers balance the cars as they see fit, in MoE they've been self-balancing for years, awarding different cars a different set of points to try and even things out. So clearly it doesnt work for Endurance racing all that great to begin with. Now their characteristics can be modified manually it should be left to the organisers to enforce their own rules on what is fair, while the other 9,999:10,000 races are ran over 5 laps where the cars are equally quick round a track straight out of the box, sod the fact that one car sucks a tiny bit more fuel over an hour, it makes no difference when the typical race is over within 15min, so 'balanced' it isnt, and thats why nobody in their right mind drives the FXR or XRR in a random server if they actually care about where they finish.
Personally, i couldnt care less about public racing, havent joined a random server for months, possibly over a year (certainly feels like it), they dont interest me a jot, but im not ignorant enough to think they're not where a considerable majority of people spend their time and blissfully ignore it. I'd prefer they were perfectly equal over a few hours, but just like i'd suggest its tough for drifters wanting things perfect for them, they're in the minority and just a small aspect of LFS's community and why its popular. Still, i'd settle for them being balanced any way possible, it'd make a nice change.