You talk about racing on autocross tracks, right?
The problem is, that LFS has no chance to know, where the "track path" is on such tracks. On normal tracks it knows how the track is flowing, and can align you to point to the next "waypoint" on this path.
On an autocross track, you just have a big hunk of asphalt with a bunch of objects placed on it. There's no way to guess the path you intended for this track, so there's no way to make you "point away" from the barrier. And trust me, a hardcoded "if object = infront then turn 180°" won't solve anything. It would just create problems in other situations, where you suddenly point in the completely wrong direction.
The only solution to this would be to let the autocross track designer somehow draw a path too, maybe this could even make the AI work on such tracks (GeneRally anyone?).