Hey there !
I have a suggestion to do, which would be very simple to do, and yet quite cool.
In the Fern Bay's tracks (Especially Green and Black), after goind up the coast cliff, there's a hairpin road going to the mansion on the left/right of the road (depending whether it's rev or not), that is modelised, but unaccessible, the car teleports when you go 20m beyond the cones.
So my suggestion is, because I usually do On track layouts for friends and myself, to modelize the ground under that road, so that cars could go there.
It would be a small, but good improvement to the game, as well for creating layouts, or to create other official tracks
Thanks for not flaming me
Zen
I have a suggestion to do, which would be very simple to do, and yet quite cool.
In the Fern Bay's tracks (Especially Green and Black), after goind up the coast cliff, there's a hairpin road going to the mansion on the left/right of the road (depending whether it's rev or not), that is modelised, but unaccessible, the car teleports when you go 20m beyond the cones.
So my suggestion is, because I usually do On track layouts for friends and myself, to modelize the ground under that road, so that cars could go there.
It would be a small, but good improvement to the game, as well for creating layouts, or to create other official tracks

Thanks for not flaming me

Zen