At the moment yeah, it's the lesser of two evils, fully automatic is boring and proper clutch is not possible right now, but i'm working on a hand operated clutch axis for proper shifting.
I use it when im racing, my heel-toe isnt good yet.
When im having just abit of fun offline, ill use full manual, just to play around abit, and improve my heel-toe when down shifting, double clutching etc , though i think im still really bad at them
I have to use auto-clutch because my Momo has only two pedals. But I've also set the clutch to a button that I use at starts and when I have to rejoin.
Hehe... back when I first started sim-racing I though the fact that these games actually implement a clutch at all was so cool I configured the brake-pedal as the clutch and used a joystick as a brake (pulling it towards me). Of course, that is kind of silly so I went out and bought another wheel almost right away.
Don't be so sure of that! Auto clutch spends much more time riding the clutch than any moderately proficient button pusher or real-life driver would manually. Anyway, I have a hunch all the whiners were using auto.
Less (next to no) slip for fast starts, and unrealistically low RPM is possible to save the clutch (<500).