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SS1 Track Selection
What's the logic behind the track selection on Single Seater 1? I asked back when it was Patch X, and basically I was told that the shorter tracks were chosen over long ones. AS North, not AS Grand Prix. SO Classic, not City Long.

Which makes sense, but that seems to have gone completely out the window for Patch Y. Not that such is necessarily bad though.

Now that we only have the slower FBM and not the FOX, it has become obvious that some circuits in the rotation really do not belong.

WE1R, specifically. The server rotated there earlier today and the server population promptly fell through the floor. I like the circuit itself, but it simply is not suited to the FBM. There isn't a single braking zone on the entire circuit. In two places a touch of the brakes is helpful, but it's a confidence thing rather than strictly necessary to slow the car down very much. The rest of the circuit is completely flat-out. And since the FBM has such low downforce compared to the FOX, slipstreaming is much more difficult. The FOX is kinda fun on WE1R actually because it's a slipstreaming battle.

Not that longer circuits are all bad - AS National Rev is quite a lot of fun in the FBM, because there are long straights. Plus Rev config is much much more fun than standard.

Short circuits are absolutely fantastic in the FBM. Sprint 2 is incredible. AS Cadet Rev is great too, although I've only done that offline so far.

I don't think we users can view the list, so I will propose what I think would best suit the FBM. Comments and criticisms welcome.

Blackwood GP
Blackwood GP Rev
SO Sprint 1
SO Sprint 2
SO Town Course
SO Town Course Rev
SO Chicane Route
SO Chicane Route Rev
FE Club
FE Club Rev
FE Green*
AS Cadet
AS Cadet Rev
AS Club
AS Club Rev
AS National Rev
AS North
AS North Rev


* I'd like to see the haybale/cone barriers installed at T1 as seen on Race 1 in order to tighten it further and enhance passing opportunities. The exact design of the barriers may have to be modified in order to accomodate open-wheelers though. Even without this FE Green is a fun circuit, but such a change would make it even better IMO.
#2 - SamH
I don't mind sharing the current track selection with you. These are the tracks currently available to the X-System for SS1. Where "_Standard", no special layouts are selected.
SO1_Standard
SO2_Standard
SO3_Standard
FE1_Standard
AS1_Standard
AS2_Standard
SO1R_Standard
SO2R_Standard
SO3R_Standard
FE1R_Standard
AS1R_Standard
AS2R_Standard
BL1_Standard
SO5_Standard
FE2_Standard
FE3_Standard
SO6_Standard
KY2_Standard
WE1_Standard
AS3_Standard
AS7_Standard
BL1R_Standard
SO5R_Standard
FE2R_Standard
FE3R_Standard
KY2R_Standard
WE1R_Standard
AS3R_Standard

short tracks kinda suck
Quote from chanoman315 :short tracks kinda suck

Thanks for your incredibly insightful, well-qualified contribution.

Quote from SamH :I don't mind sharing the current track selection with you. These are the tracks currently available to the X-System for SS1.[/code]

Good list, but why no SO6R?
#5 - SamH
Quote from Lateralus :Good list, but why no SO6R?

When I tested it, I just didn't enjoy it at all in the FBM.
Quote from SamH :When I tested it, I just didn't enjoy it at all in the FBM.

I don't enjoy WE1 or WE1R in the FBM, but I put aside my personal opinions in case others enjoy them. Since when is your opinion of sole relevance? Just who do you think you are?!

Seriously though, I've never actually driven that combo, I just noticed it was missing from the list. Do you have access to stats which might show certain circuits to be particularly popular or unpopular? If so I think they should be used to refine the list to avoid circuits which tend to empty out the server. FE Green Rev seems to do that, but that's only my very limited perspective.
#7 - SamH
hehe!!.. no, I don't have any stats from wider tests. All of the combos that are included for each of the servers were hand-picked during alpha and beta testing for the X-System. We also built layouts to shore up exploitable corners. None of the combo choices are arbitrary, nor casually picked. We've used the ones we feel are a good drive, rather than simply all the combos that are available
Id like to see SO6R in the mix, and Westhill banished as it's possibly the most boring track ever created for low powered cars.
Quote from SamH :hehe!!.. no, I don't have any stats from wider tests.

How about collecting stats like avarage amount of racers for each track. That could give quite good idea what tracks are popular and what are not.
Altough popularity doesn't always mean that the track is good, for example in my opinion AS Cadet is a really fun track to race with the FBM, but only few people seemed to agree earlier today.
Quote from geeman1 :For example in my opinion AS Cadet is a really fun track to race with the FBM, but only few people seemed to agree earlier today.

I agree. (I was on there earlier with you and may have crashed into you! Sorry!)
The downhill chicane is quite hard, and you can overtake in lots of places.

FGED GREDG RDFGDR GSFDG