i have started to design a skin on photoshop cs2 but only seem to get matt colours. Can anybody tell me how i get them with the shiny metallic look such as the in game colours. Thanks
No offence but I am a newbie and sorry if I sound dumb but I got to learn somewhere
I have made a skin but it is matt in colour. was just wandering if it would look matt in the game? If the cmx viewer does it automatically then its fine.
I do have one other question though. To view my skin in the viewer do I just save to my normal LFS skins folder? Or do i have to save to a folder in my 'cmx viewer folder'. Thanks
Inside the folder of the cmx viewer there is a subfolder "data" and in there is a subfolder "skins". I copy my jpg skin file there. (Dont forget saving the phtoshop file (*.psd) from time to time) Open the cmx viewer choose the car and open the skin file.
lovely stuff. thanks for your help. do i literally just choose the colours i want where, and the textures are done automatic or do i need to find slightly darker tone myself for say wheel arches as light is different. thanks
In the skin kits you have the base skin (don't know what the layer is called). Put that layer on top and then use multiply ... i think it's called blending options. Can't use photoshop right now but i think that's what you want to know.
Here you can learn the basics in making skins in LFS.
Photoshop is a professional graphics software. You can do everything with it. No limits.
The textures (lights,interiour) are in a different format in LFS. They are not part of the skin (the body). What you mean (I guess the reflections) are made by the LFS Graphics engine.
Tip: Dont choose full tone RGB colors in Photoshop for your skin, the skin will look a bit comic-like when you do so. Better: Less saturation for an realistic look.