I forgot to point out to that EA would release "Need for Lights!" where you can change the colour of the lights, and apply "sik sp0!lerzzz" and "teh nawz!" to make your light go faster, although the photons don't reflect off of particles, they just follow a path and cheat.
Then Polyphony would release "Lights, the Real lighting simulator" where the lights would have a nice HDR effect, with reasonable tuning (the ability to go Infrared), but overall for hardcore lighting enthusiasts, would claim that the lights lack the correct bounce off of particles and really is dumbed down for the masses, while Kazunori Lumenuchi sits in his mirrored room, claiming "I KNOW ALL ABOUT LIGHTS", when he's never even played any other lighting sims, such as the great "Grand Prix Lumens", which simulates the 1967 Lumenia 1 season, or even the semi-sim rLights, which uses prewritten tables to determine how the light should bounce off the particles, but shows no connection to the light bouncing, offering no feedback.