Finished reading another book about studio lighting this one seems to cover the lighting a bit more so first try to make a studio environment see attachment
EDIT: Rendering another one with better light positions and higher subdivisions gonna render that over night and post it in the morning
I've been staring on pic about 5 mins and i still dont figure out how the hell are the cars placed. The position of cars is unrealistic, different angels or so, or maybe is it because of lighting... dunno. You should look it over and fix it.
To make the tire look better, press F9, highlight the tire and at the bottom left corner there should be a "setsmooth" and "set solid", click the Set smooth button
Edit: I have just done a quick render with different wheels on
Thx for the coments about the FZ50 Spyder. I cut the roof off it and then made the engine cover by creating new polies from what was left of the boot lid/hood, took me a few days to figure out how I wanted it to look, I also used a V8 engine model from a F40 I had converted into 3ds format.
Here's a few renders of my new BF1 skins I transfered from GT4's FGT. When I get my net back on i'll upload the skins.
You need to keep the default brake discs from the car. Then, you must put the right texture on the original brake disc from the folder in which the wheel is saved in.