The online racing simulator
Ballast
2
(31 posts, started )
The different classes need some fine-tuning, there's no doubt about that.
E.g. the FXR could probably get some quicker boost. The devs will get to that, but it's going to take more than a short while to get it done.
If you meant that ballast was not a good solution to get two classes or more on the same level, e.g. the LRF down to the same laptimes as the TBO class, we're not talking about the same thing. That wouldn't work.

What does work is adding weight when the difference in laptimes between two or more cars or drivers is within a certain range, such that adding ballast would equalize the laptimes over the length of a given race, without excessively affecting anything else, such as tire wear.

The ultimate result we're looking for is equalizing racetimes, or not, which would be up to the server admins, or individual players for their own car.
Quote : Besides, do we really need to artificially adjust the racing?

What's natural about the present arrangement?
Like I said, Sapient, it seems to me you want to restrict others from a certain choice that wouldn't affect you either way.

The two leagues I'm running in have a bell curve distribution of laptimes.
In one league, I'm running at the front, and would gladly take enough ballast to be fighting on equal terms with the other players, and in the other, there's one consistently faster guy, me a bit slower, then pretty much everyone else at more or less the same speed.

In both cases some ballast would almost perfectly even the field.
Were it not a viable solution, we wouldn't use it, just as allowing the LX4 with the rest of the TBO class on certain tracks isn't always a viable solution to the "problem" of setting up a fair racing season.


Like Vykos noted, the ballast could be set in a batch, for a whole set of drivers, such as all FZRs, or for certain drivers only, such as all FZRs but a newbie player.
Since it's possible to sandbag a qualifying-time ballast, cumulative ballast for wins is the best simple solution.
IMO, the race organizers should know the drivers well enough to decide the precisely just amount of ballast for each driver.
Quote from Vykos69 :Ballast in touring car racing series is used to even out the different car types... so in LFS, if a FZR wins in a series, the whole FZR would need ballast, not only the driver, cause else it would be a penalty for his skill, not the too fast car.

yes vykos but it IS also used IRL as a penalty for drivers. Some series add for example 20kg to the driver who wins, 15 to second, 10 to third etc... it is an effective way of keeping the racing close and enjoyable for the spectators.
To be honest i wouldn't mind being penalised with a weight penalty for winning, it would make the races more interesting
Quote from nikimere :yes vykos but it IS also used IRL as a penalty for drivers. Some series add for example 20kg to the driver who wins, 15 to second, 10 to third etc... it is an effective way of keeping the racing close and enjoyable for the spectators.
To be honest i wouldn't mind being penalised with a weight penalty for winning, it would make the races more interesting

OK, I dont like it, but if it's used that way IRL too, then we need it in LFS.
Quote from nikimere :yes vykos but it IS also used IRL as a penalty for drivers. Some series add for example 20kg to the driver who wins, 15 to second, 10 to third etc... it is an effective way of keeping the racing close and enjoyable for the spectators.
To be honest i wouldn't mind being penalised with a weight penalty for winning, it would make the races more interesting

It`s used in DTC (Danish Touringcar Championship) with big succes...

http://www.dtc-net.dk/default.asp?id=2827 (no need for you to read it.. )

The winner of a Pre-Finale or a Finale will get 25 extra kilos, if he wins both he must carry 50 kg succes ballast for the next race. #2 will get 20 kilos, #3 15 kilos and #4 10 kilos. You must drive with these extra kilos for the next race and then you are starting all over again..

BTW. Niki...why did you choose the avatar with me on? You promised me to keep the picture in your private album..
As I'm saying in the "improvement suggestions forum" relative topic, i'd rather see the option added for use in leagues and such. During leagues the admin just looks to previous race results and applies weights as decided before starting the league. Simple, no compliants, discussions or what.
The main problem comes once you have to add it or to make a system to level people on public servers. That would be tricky, because that won't be as good as the purpose. It would help maybe in leveling noobs vs faster players on the same server, but how tune the weights? Maybe if a player gets more consecutive wins he can get some penalty, but then who forces that pilot to leave the server and enter another to avoid penalties?
I still think that something in this way can be done, but as i mean the system should help only in league racing.
Otherwise my fear is that you'll see popping up GTR servers with automatic weight penalties for FZRs only decided by the admin only.. and that's not the purpose we want from it.
I think it's common sense that public servers hosting pick up races wouldn't use it without consent of the players.
They wouldn't get any traffic if they did.
2

Ballast
(31 posts, started )
FGED GREDG RDFGDR GSFDG