Nice discussion, although I think Micha's gone a bit far. I don't care right now how to make dirt or raindrops appear on my car. I am looking to make reasonably realistic renders of clean cars in a showroom kind of thing. AS boring as that may be to some people, I m getting a perverse amount of pleasure out of it.
I am not a modeller. I tried making a Veyron a month of so ago, but found I just didn't have the time or the skill to progress at a standard I liked. So the LFS 'scenes' are made using default CMX imports. The skins are made my vMax.Xero, and designed by vMax.Xero, vMax.JustinZ and vMax.James (formerly JamesF1). I am claiming no credit for them.
All I am trying to do is learn about material properties, lighting (by far the hardest thing to do) and reflections. Dirt, rain, scenery etc will all come later when I am reasonably competent at this first stage. I could take the easy route and use other people's scenes so that I cannot be open to critisism, but that holds no interest for me.
I thank you all for your advice, tips and opinions. I can't promise to take them all onboard, but I will consider all of them. Already the reflective floor has gone (now a matte floor), the wheels are going to be black, and I am going to improve the rubber (looks okay on my LCD, but when examined at an angle to the screen I can see what I guess most of you can see - the weird lines and colours...).
As for too many reflections, real cars are surprisingly reflective. That render of the rF3 that looks all washed out is, in many ways, quite realistic. If the ground was less bright, and the paint of the car was less saturated, I think it would be quite good. The poblem is I acheived that without knowing what I was doing, and cannot get myself back there it seems.
I'll play with it a bit more today, but don't end up in arguments about whether I'm learning the right stuff please.