how about a mad irish ex priest fortelling the end of the world taking a walk down the fastest part part of the track and marshalls rugby tackling him ?
Ok let's try to keep the list short:
- wheels with BOLTS
- texture on those wheels that have bolts
- textures that blur (radial blur) on those same wheels
- textured sidewalls on the same wheels still
- while we are on the wheels topic, how about normal maps? They could be used to add some depth to the treads don't you think?
- how about car-specific steering wheels? I mean instead of always using that same Cromo steering wheel.....
- Being at that, maybe racing steering wheels in the GTRs that look more like racing steering wheels? You know with switches on them, a bar on the center top of the grip to show the center....
- how about dynamic dirt? You know the cars get less shiny as time goes by and if you happen to do a bit of off-road in the sand for example.....and that would of course include the windshield getting dirty too.
- DIALS. Real cars don't all have the same dials for one thing, and secondly, they are not digital representing an analog thing. Generally the needles are physical objects.
I think they are textures instead of polygones, so fsaa shouldnt work with (never tested that, though)
About the normal maps: I dont know how much changes to the engine (and also to the editors) would be required to realize normal maps, so maybe simple bump mapping is easier.
...And I still want those shadow maps on the track geometry :P
Nope they are not. They have no centers and they are completely flat. They would be like what was in the 1994 Ford Windstar LX. I think there's a Merc or a Lexus like that too?
hmmm ... i think some swett new shader effects would be great ( bump mapping, HDR and so ) . And yeah , we need a little "movement" on the track > birds flyin' around , spectators running around with HUGE flags .
Better interior, better window, GRASS ( like in MoH PA ) .
I'd say no for "HDR" and such effects, as they usually means something very exaggerated like NFS: Most Wanted. It looks like playing under influence of LSD. DX9 support and some effects with it would be nice instead of super-blooming HDR.
All we realy need for better gfx currently is some kind of bump mapping (dot3 is known to be the best for normal use) and so called "sunmapping" - sun reflections in asphalt.
I would like to see also some bloom effect that made a terrific job in Brothers in Arms.
frankly, i would not mind some blatant eye candy AT ALL.
Even though usualy i stick to reality and i am a rabid pragmatist, this time it is a little different.
since it is very very hard to achieve photorealism, one could lightheartedly argue that some silly eyecandy would fill the realism gap. not very proper, but somewhat pleasing.
i think.